Clear gContactProcessedCallback on exiting physics.
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@@ -545,6 +545,8 @@ bool NN3DWalkers::keyboardCallback(int key, int state)
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void NN3DWalkers::exitPhysics()
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void NN3DWalkers::exitPhysics()
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{
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{
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gContactProcessedCallback = NULL; // clear contact processed callback on exiting
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int i;
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int i;
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for (i=0;i<m_walkers.size();i++)
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for (i=0;i<m_walkers.size();i++)
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