trying to sort out the vectormath include path mess:
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location. If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
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@@ -15,10 +15,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
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#include "BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h"
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#include "BulletMultiThreaded/vectormath/scalar/cpp/mat_aos.h"
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#include "BulletMultiThreaded/vectormath/scalar/cpp/vec_aos.h"
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#include "vectormath/vmInclude.h"
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#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolver_OpenCL.h"
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#include "BulletSoftBody/VertexBuffers/btSoftBodySolverVertexBuffer.h"
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#include "BulletSoftBody/btSoftBody.h"
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