trying to sort out the vectormath include path mess:

move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
This commit is contained in:
erwin.coumans
2010-07-21 19:11:28 +00:00
parent 4eddfce03e
commit dd0f022d1d
28 changed files with 48 additions and 30 deletions

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@@ -21,7 +21,7 @@
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
class btDefaultSoftBodySolver;
class btCPUSoftBodySolver;

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#define BT_SOFT_BODY_SOLVER_DATA_H
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
class btSoftBodyLinkData

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.h"
#include "BulletSoftBody/btSoftBody.h"

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@@ -16,8 +16,7 @@ subject to the following restrictions:
#ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
#define BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"
#include "BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolverData.h"

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@@ -14,7 +14,7 @@ subject to the following restrictions:
*/
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "btSoftBodySolver_DX11.h"
#include "btSoftBodySolverVertexBuffer_DX11.h"

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@@ -14,8 +14,7 @@ subject to the following restrictions:
*/
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodySolverVertexBuffer_DX11.h"
#include "btSoftBodySolverLinkData_DX11.h"

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@@ -15,10 +15,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h"
#include "BulletMultiThreaded/vectormath/scalar/cpp/mat_aos.h"
#include "BulletMultiThreaded/vectormath/scalar/cpp/vec_aos.h"
#include "vectormath/vmInclude.h"
#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolver_OpenCL.h"
#include "BulletSoftBody/VertexBuffers/btSoftBodySolverVertexBuffer.h"
#include "BulletSoftBody/btSoftBody.h"

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@@ -16,10 +16,7 @@ subject to the following restrictions:
#ifndef BT_SOFT_BODY_SOLVER_OPENCL_H
#define BT_SOFT_BODY_SOLVER_OPENCL_H
#include "BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h"
#include "BulletMultiThreaded/vectormath/scalar/cpp/mat_aos.h"
#include "BulletMultiThreaded/vectormath/scalar/cpp/vec_aos.h"
#include "vectormath/vmInclude.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h"
#include "BulletSoftBody/solvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h"

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@@ -5,12 +5,8 @@
#include "LinearMath/btScalar.h"
#include "LinearMath/btMinMax.h"
#include "vectormath_aos.h"
typedef Vectormath::Aos::Vector3 vmVector3;
typedef Vectormath::Aos::Quat vmQuat;
typedef Vectormath::Aos::Matrix3 vmMatrix3;
typedef Vectormath::Aos::Transform3 vmTransform3;
typedef Vectormath::Aos::Point3 vmPoint3;
#include "vectormath/vmInclude.h"

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@@ -24,8 +24,7 @@ subject to the following restrictions:
#include <math.h>
///only use a system-wide vectormath_aos.h on CELLOS_LV2 or if USE_SYSTEM_VECTORMATH
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "../PlatformDefinitions.h"

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#ifndef __T_RB_DYN_BODY_H__
#define __T_RB_DYN_BODY_H__
#include <vectormath_aos.h>
#include "vectormath/vmInclude.h"
using namespace Vectormath::Aos;
#include "TrbStateVec.h"

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@@ -18,7 +18,7 @@ subject to the following restrictions:
#define __TRBSTATEVEC_H__
#include <stdlib.h>
#include <vectormath_aos.h>
#include "vectormath/vmInclude.h"
#include "PlatformDefinitions.h"

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@@ -21,8 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "BulletMultiThreaded/btThreadSupportInterface.h"
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "HeapManager.h"

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@@ -31,8 +31,7 @@
#define AOS_VECTORMATH_BULLET_CONVERT_H
#include "vectormath_aos.h"
#include "vectormath/vmInclude.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btMatrix3x3.h"

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@@ -0,0 +1,33 @@
#ifndef __VM_INCLUDE_H
#define __VM_INCLUDE_H
#include "LinearMath/btScalar.h"
#if defined (USE_SYSTEM_VECTORMATH)
#include <vectormath_aos.h>
#else //(USE_SYSTEM_VECTORMATH)
#if defined (BT_USE_SSE) && defined (_WIN32)
#include "sse/vectormath_aos.h"
#elif defined (__CELLOS_LV2__)
#ifdef __SPU__
#include "spu/vectormath_aos.h"
#else
#include "ppu/vectormath_aos.h"
#endif //__SPU__
#else //all other platforms
#include "scalar/vectormath_aos.h"
#endif //(BT_USE_SSE) && defined (_WIN32)
#endif //(USE_SYSTEM_VECTORMATH)
typedef Vectormath::Aos::Vector3 vmVector3;
typedef Vectormath::Aos::Quat vmQuat;
typedef Vectormath::Aos::Matrix3 vmMatrix3;
typedef Vectormath::Aos::Transform3 vmTransform3;
typedef Vectormath::Aos::Point3 vmPoint3;
#endif //__VM_INCLUDE_H