Minor fixes to keep trunk compiling, while doing the refactoring.
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@@ -91,7 +91,7 @@ public:
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// rotate around by alpha degrees y
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btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha);
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direction[i] = btVector3(1.0, 0.0, 0.0);
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direction[i] = q * direction[i];
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direction[i] = quatRotate(q , direction[i]);
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direction[i] = direction[i] * ray_length;
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