Minor fixes to keep trunk compiling, while doing the refactoring.
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@@ -91,7 +91,7 @@ public:
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// rotate around by alpha degrees y
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btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha);
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direction[i] = btVector3(1.0, 0.0, 0.0);
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direction[i] = q * direction[i];
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direction[i] = quatRotate(q , direction[i]);
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direction[i] = direction[i] * ray_length;
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@@ -81,8 +81,8 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2],
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scaling*-plane.dist);
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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@@ -160,8 +160,8 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2],
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scaling*-plane.dist);
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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}
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@@ -119,7 +119,7 @@ void CcdPhysicsDemo::createStack( btCollisionShape* boxShape, float halfCubeSize
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int rowSize = size - i;
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for(int j=0; j< rowSize; j++)
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{
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btVector4 pos;
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btVector3 pos;
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pos.setValue(
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-rowSize * halfCubeSize + halfCubeSize + j * 2.0f * halfCubeSize,
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halfCubeSize + i * halfCubeSize * 2.0f,
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@@ -123,9 +123,9 @@ public:
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{
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btScalar alpha = dalpha * i;
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// rotate around by alpha degrees y
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btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha);
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btTransform tr(btQuaternion(btVector3(0.0, 1.0, 0.0), alpha));
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direction[i] = btVector3(1.0, 0.0, 0.0);
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direction[i] = q * direction[i];
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direction[i] = tr * direction[i];
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direction[i] = direction[i];
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source[i] = btVector3(min_x, max_y, z);
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dest[i] = source[i] + direction[i] * ray_length;
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@@ -126,9 +126,9 @@ public:
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{
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btScalar alpha = dalpha * i;
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// rotate around by alpha degrees y
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btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha);
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btTransform tr (btQuaternion (btVector3(0.0, 1.0, 0.0), alpha));
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direction[i] = btVector3(1.0, 0.0, 0.0);
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direction[i] = q * direction[i];
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direction[i] = tr* direction[i];
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direction[i] = direction[i] * ray_length;
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source[i] = btVector3(min_x, max_y, z);
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dest[i] = source[i] + direction[i];
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@@ -76,7 +76,7 @@ void SoftDemo::createStack( btCollisionShape* boxShape, float halfCubeSize, int
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int rowSize = size - i;
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for(int j=0; j< rowSize; j++)
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{
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btVector4 pos;
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btVector3 pos;
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pos.setValue(
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-rowSize * halfCubeSize + halfCubeSize + j * 2.0f * halfCubeSize,
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halfCubeSize + i * halfCubeSize * 2.0f,
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@@ -180,7 +180,18 @@ public:
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//not yet
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}
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virtual void solveConstraint(btScalar timeStep)
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virtual void getInfo1 (btConstraintInfo1* info)
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{
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info->m_numConstraintRows = 0;
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info->nub = 0;
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}
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virtual void getInfo2 (btConstraintInfo2* info)
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{
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btAssert(0);
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}
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virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
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{
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(void)timeStep;
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//not yet
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