fixes in pybullet.loadTexture, changeVisualShape replacing texture.
(also works for OpenGL3 renderer now)
This commit is contained in:
@@ -20,7 +20,7 @@
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "../Utils/ChromeTraceUtil.h"
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#include "stb_image/stb_image.h"
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#include "BulletInverseDynamics/MultiBodyTree.hpp"
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#include "IKTrajectoryHelper.h"
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#include "btBulletDynamicsCommon.h"
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@@ -129,7 +129,7 @@ struct SharedMemoryDebugDrawer : public btIDebugDraw
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}
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};
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struct InteralCollisionShapeData
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struct InternalCollisionShapeData
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{
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btCollisionShape* m_collisionShape;
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b3AlignedObjectArray<UrdfCollision> m_urdfCollisionObjects;
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@@ -139,7 +139,7 @@ struct InteralCollisionShapeData
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}
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};
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struct InteralBodyData
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struct InternalBodyData
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{
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btMultiBody* m_multiBody;
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btRigidBody* m_rigidBody;
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@@ -152,7 +152,7 @@ struct InteralBodyData
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b3HashMap<btHashInt, SDFAudioSource> m_audioSources;
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#endif //B3_ENABLE_TINY_AUDIO
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InteralBodyData()
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InternalBodyData()
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{
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clear();
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}
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@@ -183,8 +183,20 @@ struct InteralUserConstraintData
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}
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};
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typedef b3PoolBodyHandle<InteralBodyData> InternalBodyHandle;
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typedef b3PoolBodyHandle<InteralCollisionShapeData> InternalCollisionShapeHandle;
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struct InternalTextureData
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{
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int m_tinyRendererTextureId;
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int m_openglTextureId;
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void clear()
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{
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m_tinyRendererTextureId = -1;
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m_openglTextureId = -1;
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}
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};
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typedef b3PoolBodyHandle<InternalTextureData> InternalTextureHandle;
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typedef b3PoolBodyHandle<InternalBodyData> InternalBodyHandle;
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typedef b3PoolBodyHandle<InternalCollisionShapeData> InternalCollisionShapeHandle;
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class btCommandChunk
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{
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@@ -1145,6 +1157,7 @@ struct ContactPointsStateLogger : public InternalStateLogger
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struct PhysicsServerCommandProcessorInternalData
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{
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///handle management
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b3ResizablePool< InternalTextureHandle > m_textureHandles;
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b3ResizablePool< InternalBodyHandle > m_bodyHandles;
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b3ResizablePool<InternalCollisionShapeHandle> m_userCollisionShapeHandles;
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@@ -1269,7 +1282,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -1283,7 +1296,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -1296,7 +1309,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -2679,7 +2692,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if ((clientCmd.m_updateFlags & STATE_LOGGING_FILTER_OBJECT_UNIQUE_ID)&& (clientCmd.m_stateLoggingArguments.m_numBodyUniqueIds>0))
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{
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int bodyUniqueId = clientCmd.m_stateLoggingArguments.m_bodyUniqueIds[0];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body)
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{
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if (body->m_multiBody)
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@@ -3256,7 +3269,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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for (int i=0;i<usedHandles.size();i++)
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{
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int usedHandle = usedHandles[i];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(usedHandle);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(usedHandle);
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if (body && (body->m_multiBody || body->m_rigidBody))
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{
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serverStatusOut.m_sdfLoadedArgs.m_bodyUniqueIds[actualNumBodies++] = usedHandle;
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@@ -3345,7 +3358,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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{
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int bodyUniqueId = sd.m_bodyUniqueIds[i];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body)
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{
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if (body->m_multiBody)
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@@ -3959,7 +3972,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_numDataStreamBytes = m_data->m_urdfLinkNameMapper.at(m_data->m_urdfLinkNameMapper.size()-1)->m_memSerializer->getCurrentBufferSize();
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}
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serverStatusOut.m_dataStreamArguments.m_bodyUniqueId = bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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strcpy(serverStatusOut.m_dataStreamArguments.m_bodyName, body->m_bodyName.c_str());
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}
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}
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@@ -4024,7 +4037,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_numDataStreamBytes = m_data->m_urdfLinkNameMapper.at(m_data->m_urdfLinkNameMapper.size()-1)->m_memSerializer->getCurrentBufferSize();
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}
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serverStatusOut.m_dataStreamArguments.m_bodyUniqueId = bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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strcpy(serverStatusOut.m_dataStreamArguments.m_bodyName, body->m_bodyName.c_str());
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hasStatus = true;
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@@ -4096,7 +4109,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Processed CMD_CREATE_SENSOR");
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}
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int bodyUniqueId = clientCmd.m_createSensorArguments.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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btMultiBody* mb = body->m_multiBody;
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@@ -4216,7 +4229,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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int bodyUniqueId = clientCmd.m_sendDesiredStateCommandArgument.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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@@ -4406,7 +4419,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_type = CMD_REQUEST_COLLISION_INFO_FAILED;
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hasStatus=true;
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int bodyUniqueId = clientCmd.m_requestCollisionInfoArgs.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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@@ -4507,7 +4520,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Sending the actual state (Q,U)");
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}
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int bodyUniqueId = clientCmd.m_requestActualStateInformationCommandArgument.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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@@ -4824,7 +4837,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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btAssert(bodyUniqueId >= 0);
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btAssert(linkIndex >= -1);
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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@@ -5010,7 +5023,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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int bodyUniqueId = clientCmd.m_getDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_getDynamicsInfoArgs.m_linkIndex;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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SharedMemoryStatus& serverCmd = serverStatusOut;
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@@ -5151,7 +5164,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Server Init Pose not implemented yet");
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}
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int bodyUniqueId = clientCmd.m_initPoseArgs.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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btVector3 baseLinVel(0, 0, 0);
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btVector3 baseAngVel(0, 0, 0);
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@@ -5745,7 +5758,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (bodyUniqueIdA >= 0)
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{
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InteralBodyData* bodyA = m_data->m_bodyHandles.getHandle(bodyUniqueIdA);
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InternalBodyData* bodyA = m_data->m_bodyHandles.getHandle(bodyUniqueIdA);
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if (bodyA)
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{
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if (bodyA->m_multiBody)
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@@ -5779,7 +5792,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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if (bodyUniqueIdB>=0)
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{
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InteralBodyData* bodyB = m_data->m_bodyHandles.getHandle(bodyUniqueIdB);
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InternalBodyData* bodyB = m_data->m_bodyHandles.getHandle(bodyUniqueIdB);
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if (bodyB)
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{
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if (bodyB->m_multiBody)
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@@ -6048,7 +6061,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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for (int i = 0; i < clientCmd.m_externalForceArguments.m_numForcesAndTorques; ++i)
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{
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(clientCmd.m_externalForceArguments.m_bodyUniqueIds[i]);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(clientCmd.m_externalForceArguments.m_bodyUniqueIds[i]);
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bool isLinkFrame = ((clientCmd.m_externalForceArguments.m_forceFlags[i] & EF_LINK_FRAME) != 0);
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if (body && body->m_multiBody)
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@@ -6254,12 +6267,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (clientCmd.m_updateFlags & USER_CONSTRAINT_ADD_CONSTRAINT)
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{
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btScalar defaultMaxForce = 500.0;
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InteralBodyData* parentBody = m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_parentBodyIndex);
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InternalBodyData* parentBody = m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_parentBodyIndex);
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if (parentBody && parentBody->m_multiBody)
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{
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if ((clientCmd.m_userConstraintArguments.m_parentJointIndex>=-1) && clientCmd.m_userConstraintArguments.m_parentJointIndex < parentBody->m_multiBody->getNumLinks())
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{
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InteralBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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InternalBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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//also create a constraint with just a single multibody/rigid body without child
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//if (childBody)
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{
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@@ -6413,7 +6426,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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else
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{
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InteralBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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InternalBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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if (parentBody && childBody)
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{
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@@ -6762,12 +6775,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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BT_PROFILE("CMD_UPDATE_VISUAL_SHAPE");
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_FAILED;
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InternalTextureHandle* texHandle = 0;
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
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{
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texHandle = m_data->m_textureHandles.getHandle(clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
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if (clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId>=0)
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{
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m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_jointIndex, clientCmd.m_updateVisualShapeDataArguments.m_shapeIndex, clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
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if (texHandle)
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{
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m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_jointIndex, clientCmd.m_updateVisualShapeDataArguments.m_shapeIndex, texHandle->m_tinyRendererTextureId);
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}
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}
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}
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@@ -6784,10 +6803,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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if (bodyHandle->m_multiBody->getBaseCollider())
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{
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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int graphicsIndex = bodyHandle->m_multiBody->getBaseCollider()->getUserIndex();
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
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{
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if (texHandle)
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{
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int shapeIndex = m_data->m_guiHelper->getShapeIndexFromInstance(graphicsIndex);
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m_data->m_guiHelper->replaceTexture(shapeIndex,texHandle->m_openglTextureId);
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}
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_RGBA_COLOR)
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{
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_SPECULAR_COLOR)
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@@ -6802,10 +6829,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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if (bodyHandle->m_multiBody->getLink(linkIndex).m_collider)
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{
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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int graphicsIndex = bodyHandle->m_multiBody->getLink(linkIndex).m_collider->getUserIndex();
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
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{
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if (texHandle)
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{
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int shapeIndex = m_data->m_guiHelper->getShapeIndexFromInstance(graphicsIndex);
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m_data->m_guiHelper->replaceTexture(shapeIndex,texHandle->m_openglTextureId);
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}
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_RGBA_COLOR)
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{
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_SPECULAR_COLOR)
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@@ -6828,25 +6863,59 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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break;
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}
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case CMD_LOAD_TEXTURE:
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{
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case CMD_LOAD_TEXTURE:
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{
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BT_PROFILE("CMD_LOAD_TEXTURE");
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
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int uid = m_data->m_visualConverter.loadTextureFile(clientCmd.m_loadTextureArguments.m_textureFileName);
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if (uid>=0)
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{
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serverCmd.m_type = CMD_LOAD_TEXTURE_COMPLETED;
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} else
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{
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serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
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}
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hasStatus = true;
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break;
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}
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
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char relativeFileName[1024];
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char pathPrefix[1024];
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if(b3ResourcePath::findResourcePath(clientCmd.m_loadTextureArguments.m_textureFileName,relativeFileName,1024))
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{
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b3FileUtils::extractPath(relativeFileName,pathPrefix,1024);
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int texHandle = m_data->m_textureHandles.allocHandle();
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InternalTextureHandle* texH = m_data->m_textureHandles.getHandle(texHandle);
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if(texH)
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{
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texH->m_tinyRendererTextureId = -1;
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texH->m_openglTextureId = -1;
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int uid = m_data->m_visualConverter.loadTextureFile(relativeFileName);
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if(uid>=0)
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{
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int m_tinyRendererTextureId;
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texH->m_tinyRendererTextureId = uid;
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}
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{
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int width,height,n;
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unsigned char* imageData= stbi_load(relativeFileName,&width,&height,&n,3);
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if(imageData)
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{
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texH->m_openglTextureId = m_data->m_guiHelper->registerTexture(imageData,width,height);
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free(imageData);
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}
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else
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{
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b3Warning("Unsupported texture image format [%s]\n",relativeFileName);
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}
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}
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serverCmd.m_loadTextureResultArguments.m_textureUniqueId = texHandle;
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serverCmd.m_type = CMD_LOAD_TEXTURE_COMPLETED;
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}
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}
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else
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{
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serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
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}
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hasStatus = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case CMD_LOAD_BULLET:
|
||||
{
|
||||
@@ -7041,7 +7110,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
if ((clientCmd.m_updateFlags & USER_DEBUG_SET_CUSTOM_OBJECT_COLOR) || (clientCmd.m_updateFlags & USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR))
|
||||
{
|
||||
int bodyUniqueId = clientCmd.m_userDebugDrawArgs.m_objectUniqueId;
|
||||
InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
|
||||
InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
|
||||
if (body)
|
||||
{
|
||||
btCollisionObject* destColObj = 0;
|
||||
|
||||
Reference in New Issue
Block a user