fixes in pybullet.loadTexture, changeVisualShape replacing texture.
(also works for OpenGL3 renderer now)
This commit is contained in:
@@ -41,6 +41,9 @@ struct GUIHelperInterface
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]) {}
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virtual int getShapeIndexFromInstance(int instanceUid){return -1;}
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virtual void replaceTexture(int shapeIndex, int textureUid){}
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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@@ -70,6 +70,9 @@ struct CommonRenderInterface
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virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipPixelsY=true)=0;
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virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY=true)=0;
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virtual void activateTexture(int textureIndex)=0;
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virtual void replaceTexture(int shapeIndex, int textureIndex){};
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virtual int getShapeIndexFromInstance(int srcIndex) {return -1;}
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virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex)=0;
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@@ -318,6 +318,18 @@ void OpenGLGuiHelper::removeGraphicsInstance(int graphicsUid)
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};
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}
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int OpenGLGuiHelper::getShapeIndexFromInstance(int instanceUid)
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{
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return m_data->m_glApp->m_renderer->getShapeIndexFromInstance(instanceUid);
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}
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void OpenGLGuiHelper::replaceTexture(int shapeIndex, int textureUid)
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{
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if (shapeIndex>=0)
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{
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m_data->m_glApp->m_renderer->replaceTexture(shapeIndex, textureUid);
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};
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}
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void OpenGLGuiHelper::changeRGBAColor(int instanceUid, const double rgbaColor[4])
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{
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if (instanceUid>=0)
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@@ -29,6 +29,9 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]);
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virtual int getShapeIndexFromInstance(int instanceUid);
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virtual void replaceTexture(int shapeIndex, int textureUid);
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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@@ -392,6 +392,15 @@ GLInstancingRenderer::~GLInstancingRenderer()
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int GLInstancingRenderer::getShapeIndexFromInstance(int srcIndex)
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{
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b3PublicGraphicsInstance* pg = m_data->m_publicGraphicsInstances.getHandle(srcIndex);
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if (pg)
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{
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return pg->m_shapeIndex;
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}
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return -1;
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}
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@@ -955,6 +964,17 @@ int GLInstancingRenderer::registerTexture(const unsigned char* texels, int width
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}
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void GLInstancingRenderer::replaceTexture(int shapeIndex, int textureId)
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{
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if (shapeIndex >=0 && shapeIndex < m_data->m_textureHandles.size())
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{
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b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
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if (textureId>=0)
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{
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gfxObj->m_texturehandle = m_data->m_textureHandles[textureId].m_glTexture;
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}
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}
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}
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void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY)
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{
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@@ -67,7 +67,8 @@ public:
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virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipPixelsY=true);
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virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY=true);
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virtual void activateTexture(int textureIndex);
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virtual void replaceTexture(int shapeIndex, int textureId);
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virtual int getShapeIndexFromInstance(int srcIndex);
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///position x,y,z, quaternion x,y,z,w, color r,g,b,a, scaling x,y,z
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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@@ -2938,6 +2938,18 @@ b3SharedMemoryCommandHandle b3InitLoadTexture(b3PhysicsClientHandle physClient,
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return (b3SharedMemoryCommandHandle) command;
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}
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int b3GetStatusTextureUniqueId(b3SharedMemoryStatusHandle statusHandle)
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{
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int uid = -1;
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const SharedMemoryStatus* status = (const SharedMemoryStatus*)statusHandle;
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btAssert(status->m_type == CMD_LOAD_TEXTURE_COMPLETED);
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if (status->m_type == CMD_LOAD_TEXTURE_COMPLETED)
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{
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uid = status->m_loadTextureResultArguments.m_textureUniqueId;
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}
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return uid;
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}
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b3SharedMemoryCommandHandle b3InitUpdateVisualShape(b3PhysicsClientHandle physClient, int bodyUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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@@ -217,6 +217,9 @@ b3SharedMemoryCommandHandle b3InitRequestVisualShapeInformation(b3PhysicsClientH
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void b3GetVisualShapeInformation(b3PhysicsClientHandle physClient, struct b3VisualShapeInformation* visualShapeInfo);
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b3SharedMemoryCommandHandle b3InitLoadTexture(b3PhysicsClientHandle physClient, const char* filename);
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int b3GetStatusTextureUniqueId(b3SharedMemoryStatusHandle statusHandle);
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b3SharedMemoryCommandHandle b3InitUpdateVisualShape(b3PhysicsClientHandle physClient, int bodyUniqueId, int jointIndex, int shapeIndex, int textureUniqueId);
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void b3UpdateVisualShapeRGBAColor(b3SharedMemoryCommandHandle commandHandle, double rgbaColor[4]);
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void b3UpdateVisualShapeSpecularColor(b3SharedMemoryCommandHandle commandHandle, double specularColor[3]);
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@@ -20,7 +20,7 @@
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "Bullet3Common/b3HashMap.h"
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#include "../Utils/ChromeTraceUtil.h"
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#include "stb_image/stb_image.h"
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#include "BulletInverseDynamics/MultiBodyTree.hpp"
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#include "IKTrajectoryHelper.h"
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#include "btBulletDynamicsCommon.h"
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@@ -129,7 +129,7 @@ struct SharedMemoryDebugDrawer : public btIDebugDraw
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}
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};
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struct InteralCollisionShapeData
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struct InternalCollisionShapeData
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{
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btCollisionShape* m_collisionShape;
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b3AlignedObjectArray<UrdfCollision> m_urdfCollisionObjects;
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@@ -139,7 +139,7 @@ struct InteralCollisionShapeData
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}
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};
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struct InteralBodyData
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struct InternalBodyData
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{
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btMultiBody* m_multiBody;
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btRigidBody* m_rigidBody;
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@@ -152,7 +152,7 @@ struct InteralBodyData
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b3HashMap<btHashInt, SDFAudioSource> m_audioSources;
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#endif //B3_ENABLE_TINY_AUDIO
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InteralBodyData()
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InternalBodyData()
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{
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clear();
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}
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@@ -183,8 +183,20 @@ struct InteralUserConstraintData
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}
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};
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typedef b3PoolBodyHandle<InteralBodyData> InternalBodyHandle;
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typedef b3PoolBodyHandle<InteralCollisionShapeData> InternalCollisionShapeHandle;
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struct InternalTextureData
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{
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int m_tinyRendererTextureId;
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int m_openglTextureId;
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void clear()
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{
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m_tinyRendererTextureId = -1;
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m_openglTextureId = -1;
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}
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};
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typedef b3PoolBodyHandle<InternalTextureData> InternalTextureHandle;
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typedef b3PoolBodyHandle<InternalBodyData> InternalBodyHandle;
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typedef b3PoolBodyHandle<InternalCollisionShapeData> InternalCollisionShapeHandle;
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class btCommandChunk
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{
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@@ -1145,6 +1157,7 @@ struct ContactPointsStateLogger : public InternalStateLogger
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struct PhysicsServerCommandProcessorInternalData
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{
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///handle management
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b3ResizablePool< InternalTextureHandle > m_textureHandles;
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b3ResizablePool< InternalBodyHandle > m_bodyHandles;
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b3ResizablePool<InternalCollisionShapeHandle> m_userCollisionShapeHandles;
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@@ -1269,7 +1282,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -1283,7 +1296,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -1296,7 +1309,7 @@ struct PhysicsServerCommandProcessorInternalData
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int handle = allocHandle();
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bla.push_back(handle);
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InternalBodyHandle* body = getHandle(handle);
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InteralBodyData* body2 = body;
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InternalBodyData* body2 = body;
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}
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for (int i=0;i<bla.size();i++)
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{
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@@ -2679,7 +2692,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if ((clientCmd.m_updateFlags & STATE_LOGGING_FILTER_OBJECT_UNIQUE_ID)&& (clientCmd.m_stateLoggingArguments.m_numBodyUniqueIds>0))
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{
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int bodyUniqueId = clientCmd.m_stateLoggingArguments.m_bodyUniqueIds[0];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body)
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{
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if (body->m_multiBody)
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@@ -3256,7 +3269,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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for (int i=0;i<usedHandles.size();i++)
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{
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int usedHandle = usedHandles[i];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(usedHandle);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(usedHandle);
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if (body && (body->m_multiBody || body->m_rigidBody))
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{
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serverStatusOut.m_sdfLoadedArgs.m_bodyUniqueIds[actualNumBodies++] = usedHandle;
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@@ -3345,7 +3358,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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{
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int bodyUniqueId = sd.m_bodyUniqueIds[i];
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body)
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{
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if (body->m_multiBody)
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@@ -3959,7 +3972,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_numDataStreamBytes = m_data->m_urdfLinkNameMapper.at(m_data->m_urdfLinkNameMapper.size()-1)->m_memSerializer->getCurrentBufferSize();
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}
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serverStatusOut.m_dataStreamArguments.m_bodyUniqueId = bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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strcpy(serverStatusOut.m_dataStreamArguments.m_bodyName, body->m_bodyName.c_str());
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}
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}
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@@ -4024,7 +4037,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_numDataStreamBytes = m_data->m_urdfLinkNameMapper.at(m_data->m_urdfLinkNameMapper.size()-1)->m_memSerializer->getCurrentBufferSize();
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}
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serverStatusOut.m_dataStreamArguments.m_bodyUniqueId = bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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strcpy(serverStatusOut.m_dataStreamArguments.m_bodyName, body->m_bodyName.c_str());
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hasStatus = true;
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@@ -4096,7 +4109,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Processed CMD_CREATE_SENSOR");
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}
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int bodyUniqueId = clientCmd.m_createSensorArguments.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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btMultiBody* mb = body->m_multiBody;
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@@ -4216,7 +4229,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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int bodyUniqueId = clientCmd.m_sendDesiredStateCommandArgument.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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@@ -4406,7 +4419,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverStatusOut.m_type = CMD_REQUEST_COLLISION_INFO_FAILED;
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hasStatus=true;
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int bodyUniqueId = clientCmd.m_requestCollisionInfoArgs.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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@@ -4507,7 +4520,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Sending the actual state (Q,U)");
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}
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int bodyUniqueId = clientCmd.m_requestActualStateInformationCommandArgument.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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@@ -4824,7 +4837,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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btAssert(bodyUniqueId >= 0);
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btAssert(linkIndex >= -1);
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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@@ -5010,7 +5023,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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{
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int bodyUniqueId = clientCmd.m_getDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_getDynamicsInfoArgs.m_linkIndex;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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if (body && body->m_multiBody)
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{
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SharedMemoryStatus& serverCmd = serverStatusOut;
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@@ -5151,7 +5164,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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b3Printf("Server Init Pose not implemented yet");
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}
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int bodyUniqueId = clientCmd.m_initPoseArgs.m_bodyUniqueId;
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
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btVector3 baseLinVel(0, 0, 0);
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btVector3 baseAngVel(0, 0, 0);
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@@ -5745,7 +5758,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (bodyUniqueIdA >= 0)
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{
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InteralBodyData* bodyA = m_data->m_bodyHandles.getHandle(bodyUniqueIdA);
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InternalBodyData* bodyA = m_data->m_bodyHandles.getHandle(bodyUniqueIdA);
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if (bodyA)
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{
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if (bodyA->m_multiBody)
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@@ -5779,7 +5792,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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if (bodyUniqueIdB>=0)
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{
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InteralBodyData* bodyB = m_data->m_bodyHandles.getHandle(bodyUniqueIdB);
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InternalBodyData* bodyB = m_data->m_bodyHandles.getHandle(bodyUniqueIdB);
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if (bodyB)
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{
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if (bodyB->m_multiBody)
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@@ -6048,7 +6061,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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for (int i = 0; i < clientCmd.m_externalForceArguments.m_numForcesAndTorques; ++i)
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{
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InteralBodyData* body = m_data->m_bodyHandles.getHandle(clientCmd.m_externalForceArguments.m_bodyUniqueIds[i]);
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InternalBodyData* body = m_data->m_bodyHandles.getHandle(clientCmd.m_externalForceArguments.m_bodyUniqueIds[i]);
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bool isLinkFrame = ((clientCmd.m_externalForceArguments.m_forceFlags[i] & EF_LINK_FRAME) != 0);
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if (body && body->m_multiBody)
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@@ -6254,12 +6267,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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if (clientCmd.m_updateFlags & USER_CONSTRAINT_ADD_CONSTRAINT)
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{
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btScalar defaultMaxForce = 500.0;
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InteralBodyData* parentBody = m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_parentBodyIndex);
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InternalBodyData* parentBody = m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_parentBodyIndex);
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if (parentBody && parentBody->m_multiBody)
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{
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if ((clientCmd.m_userConstraintArguments.m_parentJointIndex>=-1) && clientCmd.m_userConstraintArguments.m_parentJointIndex < parentBody->m_multiBody->getNumLinks())
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{
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InteralBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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InternalBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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//also create a constraint with just a single multibody/rigid body without child
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//if (childBody)
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{
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@@ -6413,7 +6426,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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else
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{
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InteralBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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InternalBodyData* childBody = clientCmd.m_userConstraintArguments.m_childBodyIndex>=0 ? m_data->m_bodyHandles.getHandle(clientCmd.m_userConstraintArguments.m_childBodyIndex):0;
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if (parentBody && childBody)
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{
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@@ -6762,12 +6775,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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BT_PROFILE("CMD_UPDATE_VISUAL_SHAPE");
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_VISUAL_SHAPE_UPDATE_FAILED;
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InternalTextureHandle* texHandle = 0;
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
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{
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texHandle = m_data->m_textureHandles.getHandle(clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
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|
||||
if (clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId>=0)
|
||||
{
|
||||
m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_jointIndex, clientCmd.m_updateVisualShapeDataArguments.m_shapeIndex, clientCmd.m_updateVisualShapeDataArguments.m_textureUniqueId);
|
||||
if (texHandle)
|
||||
{
|
||||
m_data->m_visualConverter.activateShapeTexture(clientCmd.m_updateVisualShapeDataArguments.m_bodyUniqueId, clientCmd.m_updateVisualShapeDataArguments.m_jointIndex, clientCmd.m_updateVisualShapeDataArguments.m_shapeIndex, texHandle->m_tinyRendererTextureId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6784,10 +6803,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
{
|
||||
if (bodyHandle->m_multiBody->getBaseCollider())
|
||||
{
|
||||
m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
int graphicsIndex = bodyHandle->m_multiBody->getBaseCollider()->getUserIndex();
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
|
||||
{
|
||||
if (texHandle)
|
||||
{
|
||||
int shapeIndex = m_data->m_guiHelper->getShapeIndexFromInstance(graphicsIndex);
|
||||
m_data->m_guiHelper->replaceTexture(shapeIndex,texHandle->m_openglTextureId);
|
||||
}
|
||||
}
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_RGBA_COLOR)
|
||||
{
|
||||
m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
}
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_SPECULAR_COLOR)
|
||||
@@ -6802,10 +6829,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
{
|
||||
if (bodyHandle->m_multiBody->getLink(linkIndex).m_collider)
|
||||
{
|
||||
m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
int graphicsIndex = bodyHandle->m_multiBody->getLink(linkIndex).m_collider->getUserIndex();
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
|
||||
{
|
||||
if (texHandle)
|
||||
{
|
||||
int shapeIndex = m_data->m_guiHelper->getShapeIndexFromInstance(graphicsIndex);
|
||||
m_data->m_guiHelper->replaceTexture(shapeIndex,texHandle->m_openglTextureId);
|
||||
}
|
||||
}
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_RGBA_COLOR)
|
||||
{
|
||||
m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
|
||||
}
|
||||
if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_SPECULAR_COLOR)
|
||||
@@ -6828,25 +6863,59 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
|
||||
break;
|
||||
}
|
||||
case CMD_LOAD_TEXTURE:
|
||||
{
|
||||
case CMD_LOAD_TEXTURE:
|
||||
{
|
||||
BT_PROFILE("CMD_LOAD_TEXTURE");
|
||||
SharedMemoryStatus& serverCmd = serverStatusOut;
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
|
||||
|
||||
int uid = m_data->m_visualConverter.loadTextureFile(clientCmd.m_loadTextureArguments.m_textureFileName);
|
||||
|
||||
if (uid>=0)
|
||||
{
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_COMPLETED;
|
||||
} else
|
||||
{
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
|
||||
}
|
||||
hasStatus = true;
|
||||
|
||||
break;
|
||||
}
|
||||
SharedMemoryStatus& serverCmd = serverStatusOut;
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
|
||||
|
||||
char relativeFileName[1024];
|
||||
char pathPrefix[1024];
|
||||
|
||||
if(b3ResourcePath::findResourcePath(clientCmd.m_loadTextureArguments.m_textureFileName,relativeFileName,1024))
|
||||
{
|
||||
b3FileUtils::extractPath(relativeFileName,pathPrefix,1024);
|
||||
|
||||
int texHandle = m_data->m_textureHandles.allocHandle();
|
||||
InternalTextureHandle* texH = m_data->m_textureHandles.getHandle(texHandle);
|
||||
if(texH)
|
||||
{
|
||||
texH->m_tinyRendererTextureId = -1;
|
||||
texH->m_openglTextureId = -1;
|
||||
|
||||
int uid = m_data->m_visualConverter.loadTextureFile(relativeFileName);
|
||||
if(uid>=0)
|
||||
{
|
||||
int m_tinyRendererTextureId;
|
||||
texH->m_tinyRendererTextureId = uid;
|
||||
}
|
||||
|
||||
{
|
||||
int width,height,n;
|
||||
unsigned char* imageData= stbi_load(relativeFileName,&width,&height,&n,3);
|
||||
|
||||
if(imageData)
|
||||
{
|
||||
texH->m_openglTextureId = m_data->m_guiHelper->registerTexture(imageData,width,height);
|
||||
free(imageData);
|
||||
}
|
||||
else
|
||||
{
|
||||
b3Warning("Unsupported texture image format [%s]\n",relativeFileName);
|
||||
}
|
||||
}
|
||||
serverCmd.m_loadTextureResultArguments.m_textureUniqueId = texHandle;
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_COMPLETED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
serverCmd.m_type = CMD_LOAD_TEXTURE_FAILED;
|
||||
}
|
||||
hasStatus = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case CMD_LOAD_BULLET:
|
||||
{
|
||||
@@ -7041,7 +7110,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
if ((clientCmd.m_updateFlags & USER_DEBUG_SET_CUSTOM_OBJECT_COLOR) || (clientCmd.m_updateFlags & USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR))
|
||||
{
|
||||
int bodyUniqueId = clientCmd.m_userDebugDrawArgs.m_objectUniqueId;
|
||||
InteralBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
|
||||
InternalBodyData* body = m_data->m_bodyHandles.getHandle(bodyUniqueId);
|
||||
if (body)
|
||||
{
|
||||
btCollisionObject* destColObj = 0;
|
||||
|
||||
@@ -131,6 +131,8 @@ enum MultiThreadedGUIHelperCommunicationEnums
|
||||
eGUIHelperChangeGraphicsInstanceRGBAColor,
|
||||
eGUIHelperChangeGraphicsInstanceSpecularColor,
|
||||
eGUIHelperSetVisualizerFlag,
|
||||
eGUIHelperChangeGraphicsInstanceTextureId,
|
||||
eGUIHelperGetShapeIndexFromInstance,
|
||||
};
|
||||
|
||||
|
||||
@@ -932,6 +934,29 @@ public:
|
||||
m_cs->setSharedParam(1,eGUIHelperRemoveGraphicsInstance);
|
||||
workerThreadWait();
|
||||
}
|
||||
|
||||
int m_getShapeIndex_instance;
|
||||
int getShapeIndex_shapeIndex;
|
||||
|
||||
virtual int getShapeIndexFromInstance(int instance)
|
||||
{
|
||||
m_getShapeIndex_instance = instance;
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperGetShapeIndexFromInstance);
|
||||
workerThreadWait();
|
||||
return getShapeIndex_shapeIndex;
|
||||
}
|
||||
|
||||
int m_graphicsInstanceChangeTextureId;
|
||||
int m_graphicsInstanceChangeTextureShapeIndex;
|
||||
virtual void replaceTexture(int shapeIndex, int textureUid)
|
||||
{
|
||||
m_graphicsInstanceChangeTextureShapeIndex = shapeIndex;
|
||||
m_graphicsInstanceChangeTextureId = textureUid;
|
||||
m_cs->lock();
|
||||
m_cs->setSharedParam(1,eGUIHelperChangeGraphicsInstanceTextureId);
|
||||
workerThreadWait();
|
||||
}
|
||||
|
||||
double m_rgbaColor[4];
|
||||
int m_graphicsInstanceChangeColor;
|
||||
@@ -1913,6 +1938,24 @@ void PhysicsServerExample::updateGraphics()
|
||||
break;
|
||||
}
|
||||
|
||||
case eGUIHelperGetShapeIndexFromInstance:
|
||||
{
|
||||
m_multiThreadedHelper->getShapeIndex_shapeIndex = m_multiThreadedHelper->m_childGuiHelper->getShapeIndexFromInstance(m_multiThreadedHelper->m_getShapeIndex_instance);
|
||||
m_multiThreadedHelper->mainThreadRelease();
|
||||
break;
|
||||
}
|
||||
|
||||
case eGUIHelperChangeGraphicsInstanceTextureId:
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->replaceTexture(
|
||||
m_multiThreadedHelper->m_graphicsInstanceChangeTextureShapeIndex,
|
||||
m_multiThreadedHelper->m_graphicsInstanceChangeTextureId);
|
||||
m_multiThreadedHelper->mainThreadRelease();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
case eGUIHelperChangeGraphicsInstanceRGBAColor:
|
||||
{
|
||||
m_multiThreadedHelper->m_childGuiHelper->changeRGBAColor(m_multiThreadedHelper->m_graphicsInstanceChangeColor,m_multiThreadedHelper->m_rgbaColor);
|
||||
|
||||
@@ -283,6 +283,11 @@ struct LoadTextureArgs
|
||||
char m_textureFileName[MAX_FILENAME_LENGTH];
|
||||
};
|
||||
|
||||
struct b3LoadTextureResultArgs
|
||||
{
|
||||
int m_textureUniqueId;
|
||||
};
|
||||
|
||||
struct SendVisualShapeDataArgs
|
||||
{
|
||||
int m_bodyUniqueId;
|
||||
@@ -1015,6 +1020,7 @@ struct SharedMemoryStatus
|
||||
struct b3CreateMultiBodyResultArgs m_createMultiBodyResultArgs;
|
||||
struct b3SendCollisionInfoArgs m_sendCollisionInfoArgs;
|
||||
struct SendMouseEvents m_sendMouseEvents;
|
||||
struct b3LoadTextureResultArgs m_loadTextureResultArguments;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1070,12 +1070,15 @@ void TinyRendererVisualShapeConverter::resetAll()
|
||||
void TinyRendererVisualShapeConverter::activateShapeTexture(int shapeUniqueId, int textureUniqueId)
|
||||
{
|
||||
btAssert(textureUniqueId < m_data->m_textures.size());
|
||||
TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(shapeUniqueId);
|
||||
if (ptrptr && *ptrptr)
|
||||
{
|
||||
TinyRendererObjectArray* ptr = *ptrptr;
|
||||
ptr->m_renderObjects[0]->m_model->setDiffuseTextureFromData(m_data->m_textures[textureUniqueId].textureData,m_data->m_textures[textureUniqueId].m_width,m_data->m_textures[textureUniqueId].m_height);
|
||||
}
|
||||
if (textureUniqueId>=0 && textureUniqueId<m_data->m_textures.size())
|
||||
{
|
||||
TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(shapeUniqueId);
|
||||
if (ptrptr && *ptrptr)
|
||||
{
|
||||
TinyRendererObjectArray* ptr = *ptrptr;
|
||||
ptr->m_renderObjects[0]->m_model->setDiffuseTextureFromData(m_data->m_textures[textureUniqueId].textureData,m_data->m_textures[textureUniqueId].m_width,m_data->m_textures[textureUniqueId].m_height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TinyRendererVisualShapeConverter::activateShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)
|
||||
@@ -1085,18 +1088,26 @@ void TinyRendererVisualShapeConverter::activateShapeTexture(int objectUniqueId,
|
||||
{
|
||||
if (m_data->m_visualShapes[i].m_objectUniqueId == objectUniqueId && m_data->m_visualShapes[i].m_linkIndex == jointIndex)
|
||||
{
|
||||
start = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (start >= 0)
|
||||
{
|
||||
if (start + shapeIndex < m_data->m_visualShapes.size())
|
||||
{
|
||||
activateShapeTexture(start + shapeIndex, textureUniqueId);
|
||||
if (shapeIndex<0)
|
||||
{
|
||||
activateShapeTexture(i, textureUniqueId);
|
||||
} else
|
||||
{
|
||||
start = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shapeIndex>=0)
|
||||
{
|
||||
if (start >= 0)
|
||||
{
|
||||
if (start + shapeIndex < m_data->m_visualShapes.size())
|
||||
{
|
||||
activateShapeTexture(start + shapeIndex, textureUniqueId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int TinyRendererVisualShapeConverter::registerTexture(unsigned char* texels, int width, int height)
|
||||
|
||||
@@ -4578,6 +4578,9 @@ static PyObject* pybullet_loadTexture(PyObject* self, PyObject* args, PyObject*
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
if (statusType == CMD_LOAD_TEXTURE_COMPLETED)
|
||||
{
|
||||
PyObject* item;
|
||||
item = PyInt_FromLong(b3GetStatusTextureUniqueId(statusHandle));
|
||||
return item;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4586,8 +4589,8 @@ static PyObject* pybullet_loadTexture(PyObject* self, PyObject* args, PyObject*
|
||||
}
|
||||
}
|
||||
|
||||
Py_INCREF(Py_None);
|
||||
return Py_None;
|
||||
PyErr_SetString(SpamError, "Error loading texture");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static PyObject* MyConvertContactPoint(struct b3ContactInformation* contactPointPtr)
|
||||
|
||||
@@ -389,28 +389,38 @@ protected:
|
||||
const Value* getAtIndex(int index) const
|
||||
{
|
||||
btAssert(index < m_valueArray.size());
|
||||
|
||||
return &m_valueArray[index];
|
||||
btAssert(index>=0);
|
||||
if (index>=0 && index < m_valueArray.size())
|
||||
{
|
||||
return &m_valueArray[index];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Value* getAtIndex(int index)
|
||||
{
|
||||
btAssert(index < m_valueArray.size());
|
||||
|
||||
return &m_valueArray[index];
|
||||
btAssert(index>=0);
|
||||
if (index>=0 && index < m_valueArray.size())
|
||||
{
|
||||
return &m_valueArray[index];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Key getKeyAtIndex(int index)
|
||||
{
|
||||
btAssert(index < m_keyArray.size());
|
||||
return m_keyArray[index];
|
||||
btAssert(index>=0);
|
||||
return m_keyArray[index];
|
||||
}
|
||||
|
||||
const Key getKeyAtIndex(int index) const
|
||||
{
|
||||
btAssert(index < m_keyArray.size());
|
||||
return m_keyArray[index];
|
||||
}
|
||||
btAssert(index>=0);
|
||||
return m_keyArray[index];
|
||||
}
|
||||
|
||||
|
||||
Value* operator[](const Key& key) {
|
||||
|
||||
Reference in New Issue
Block a user