preliminary convex hull support using COLLADA_DOM,
draw convex hull in wireframe (point cloud doesn't have triangles)
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@@ -131,6 +131,7 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
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break;
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}
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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break;
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case SPHERE_SHAPE_PROXYTYPE:
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{
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const SphereShape* sphereShape = static_cast<const SphereShape*>(shape);
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