diff --git a/data/husky/husky.urdf b/data/husky/husky.urdf
index e9762701b..4fab377ae 100644
--- a/data/husky/husky.urdf
+++ b/data/husky/husky.urdf
@@ -102,6 +102,13 @@ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSI
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@@ -146,6 +153,13 @@ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSI
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@@ -190,6 +204,13 @@ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSI
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@@ -234,6 +255,13 @@ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSI
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diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp
index e9c5e38fa..5107ed758 100644
--- a/examples/OpenGLWindow/GLInstancingRenderer.cpp
+++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp
@@ -17,9 +17,9 @@ subject to the following restrictions:
///todo: make this configurable in the gui
bool useShadowMap = true;// true;//false;//true;
-int shadowMapWidth=4096;//8192;
-int shadowMapHeight= 4096;
-float shadowMapWorldSize=25;
+int shadowMapWidth= 2048;//8192;
+int shadowMapHeight= 2048;
+float shadowMapWorldSize=5;
#define MAX_POINTS_IN_BATCH 1024
#define MAX_LINES_IN_BATCH 1024
@@ -1475,7 +1475,7 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
// m_data->m_shadowMap->disable();
// return;
glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK); // Cull back-facing triangles -> draw only front-facing triangles
+ glCullFace(GL_FRONT); // Cull back-facing triangles -> draw only front-facing triangles
b3Assert(glGetError() ==GL_NO_ERROR);
} else
diff --git a/examples/SharedMemory/PhysicsServerExample.cpp b/examples/SharedMemory/PhysicsServerExample.cpp
index 0ff5b4f93..73901c659 100644
--- a/examples/SharedMemory/PhysicsServerExample.cpp
+++ b/examples/SharedMemory/PhysicsServerExample.cpp
@@ -139,6 +139,7 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
skip++;
skip1++;
+ if (skip1>5)
{
b3Clock::usleep(250);
}