fix portability of BulletInverseDynamics (usual issues: std::pow, M_PI, std::vector->idArray<T>::type, snprintf, pass vec3 and mat33 by const reference, not by value)
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@@ -12,7 +12,7 @@ CoilCreator::CoilCreator(int n) : m_num_bodies(n), m_parent(n) {
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const idScalar theta_DH = 0;
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const idScalar d_DH = 0.0;
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const idScalar a_DH = 1.0 / m_num_bodies;
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const idScalar alpha_DH = 5.0 * M_PI / m_num_bodies;
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const idScalar alpha_DH = 5.0 * BT_ID_PI / m_num_bodies;
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getVecMatFromDH(theta_DH, d_DH, a_DH, alpha_DH, &m_parent_r_parent_body_ref,
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&m_body_T_parent_ref);
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// always z-axis
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@@ -29,7 +29,7 @@ CoilCreator::CoilCreator(int n) : m_num_bodies(n), m_parent(n) {
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m_body_I_body(0, 1) = 0.0;
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m_body_I_body(0, 2) = 0.0;
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m_body_I_body(1, 0) = 0.0;
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m_body_I_body(1, 1) = (3e-4 + 4.0 / pow(m_num_bodies, 2)) / (12.0 * m_num_bodies);
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m_body_I_body(1, 1) = (3e-4 + 4.0 / BT_ID_POW(m_num_bodies, 2)) / (12.0 * m_num_bodies);
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m_body_I_body(1, 2) = 0.0;
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m_body_I_body(2, 0) = 0.0;
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m_body_I_body(2, 1) = 0.0;
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@@ -4,14 +4,16 @@ namespace btInverseDynamics {
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DillCreator::DillCreator(int level)
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: m_level(level),
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m_num_bodies(std::pow(2, level)),
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m_parent(m_num_bodies),
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m_parent_r_parent_body_ref(m_num_bodies),
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m_body_T_parent_ref(m_num_bodies),
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m_body_axis_of_motion(m_num_bodies),
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m_mass(m_num_bodies),
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m_body_r_body_com(m_num_bodies),
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m_body_I_body(m_num_bodies) {
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m_num_bodies(BT_ID_POW(2, level))
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{
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m_parent.resize(m_num_bodies);
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m_parent_r_parent_body_ref.resize(m_num_bodies);
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m_body_T_parent_ref.resize(m_num_bodies);
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m_body_axis_of_motion.resize(m_num_bodies);
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m_mass.resize(m_num_bodies);
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m_body_r_body_com.resize(m_num_bodies);
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m_body_I_body.resize(m_num_bodies);
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// generate names (for debugging)
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for (int i = 0; i < m_num_bodies; i++) {
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m_parent[i] = i - 1;
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@@ -85,7 +87,7 @@ int DillCreator::recurseDill(const int level, const int parent, const idScalar d
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/// these parameters are from the paper ...
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/// TODO: add proper citation
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m_parent[body] = parent;
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m_mass[body] = 0.1 * std::pow(size, 3);
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m_mass[body] = 0.1 * BT_ID_POW(size, 3);
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m_body_r_body_com[body](0) = 0.05 * size;
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m_body_r_body_com[body](1) = 0;
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m_body_r_body_com[body](2) = 0;
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@@ -112,7 +114,7 @@ int DillCreator::recurseDill(const int level, const int parent, const idScalar d
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d_DH = 0.0;
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}
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const idScalar a_DH = i * 0.1;
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const idScalar alpha_DH = i * M_PI / 3.0;
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const idScalar alpha_DH = i * BT_ID_PI / 3.0;
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m_current_body++;
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recurseDill(i - 1, body, d_DH, a_DH, alpha_DH);
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}
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@@ -34,13 +34,13 @@ private:
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const idScalar a_DH_in, const idScalar alpha_DH_in);
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int m_level;
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int m_num_bodies;
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std::vector<int> m_parent;
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std::vector<vec3> m_parent_r_parent_body_ref;
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std::vector<mat33> m_body_T_parent_ref;
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std::vector<vec3> m_body_axis_of_motion;
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std::vector<idScalar> m_mass;
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std::vector<vec3> m_body_r_body_com;
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std::vector<mat33> m_body_I_body;
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idArray<int>::type m_parent;
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idArray<vec3>::type m_parent_r_parent_body_ref;
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idArray<mat33>::type m_body_T_parent_ref;
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idArray<vec3>::type m_body_axis_of_motion;
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idArray<idScalar>::type m_mass;
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idArray<vec3>::type m_body_r_body_com;
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idArray<mat33>::type m_body_I_body;
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int m_current_body;
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};
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}
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@@ -39,8 +39,8 @@ mat33 randomInertiaMatrix() {
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// generate random valid inertia matrix by first getting valid components
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// along major axes and then rotating by random amount
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vec3 principal = randomInertiaPrincipal();
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mat33 rot(transformX(randomFloat(-M_PI, M_PI)) * transformY(randomFloat(-M_PI, M_PI)) *
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transformZ(randomFloat(-M_PI, M_PI)));
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mat33 rot(transformX(randomFloat(-BT_ID_PI, BT_ID_PI)) * transformY(randomFloat(-BT_ID_PI, BT_ID_PI)) *
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transformZ(randomFloat(-BT_ID_PI, BT_ID_PI)));
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mat33 inertia;
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inertia(0, 0) = principal(0);
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inertia(0, 1) = 0;
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@@ -42,7 +42,7 @@ private:
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vec3 body_r_body_com;
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mat33 body_I_body;
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};
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std::vector<LinkData> m_data;
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idArray<LinkData>::type m_data;
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bool m_initialized;
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};
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}
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