diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp index e60b94e9f..502088504 100644 --- a/examples/OpenGLWindow/GLInstancingRenderer.cpp +++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp @@ -80,8 +80,8 @@ static const char* triangleVertexShaderText = "precision highp float;" "uniform mat4 MVP;\n" "uniform vec3 vCol;\n" -"attribute vec4 vPos;\n" -"attribute vec2 vUV;\n" +"in vec4 vPos;\n" +"in vec2 vUV;\n" "out vec3 clr;\n" "out vec2 uv0;\n" "void main()\n"