From df1b5b6ca545ff4d6de7d806865db322ec7a8b2a Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Tue, 23 May 2017 23:17:57 -0700 Subject: [PATCH] fix shader issue --- examples/OpenGLWindow/GLInstancingRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp index e60b94e9f..502088504 100644 --- a/examples/OpenGLWindow/GLInstancingRenderer.cpp +++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp @@ -80,8 +80,8 @@ static const char* triangleVertexShaderText = "precision highp float;" "uniform mat4 MVP;\n" "uniform vec3 vCol;\n" -"attribute vec4 vPos;\n" -"attribute vec2 vUV;\n" +"in vec4 vPos;\n" +"in vec2 vUV;\n" "out vec3 clr;\n" "out vec2 uv0;\n" "void main()\n"