small refactor of LinkVisualShapesConverter / TinyRendererVisualShapeConverter, it allows to use it in a Python module and in a PyBullet plugin.
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@@ -21,7 +21,7 @@
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "../ImportMeshUtility/b3ImportMeshUtility.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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@@ -2277,7 +2277,7 @@ void BulletMJCFImporter::convertLinkVisualShapes2(int linkIndex, int urdfIndex,
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if (m_data->m_customVisualShapesConverter)
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{
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const UrdfLink* link = m_data->getLink(m_data->m_activeModel, urdfIndex);
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m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,inertialFrame, link, 0, colObj, objectIndex);
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m_data->m_customVisualShapesConverter->convertVisualShapes(linkIndex,pathPrefix,inertialFrame, link, 0, colObj->getBroadphaseHandle()->getUid(), objectIndex);
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}
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}
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