Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -153,7 +153,7 @@ void customNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher&
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GLDebugDrawer debugDrawer;
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//experimental jitter damping (1 = no damping, 0 = total damping once motion below threshold)
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extern float gJitterVelocityDampingFactor;
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extern btScalar gJitterVelocityDampingFactor;
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int main(int argc,char** argv)
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{
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