Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -146,7 +146,7 @@ void btContinuousConvexCollisionDemo::displayCallback(void) {
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//GL_ShapeDrawer::drawCoordSystem();
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float m[16];
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btScalar m[16];
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int i;
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/*for (i=0;i<numObjects;i++)
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