Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -37,7 +37,7 @@ GLDebugDrawer debugDrawer;
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//***************************THE FAMOUS BUNNY TRIMESH********************************************//
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#define REAL float
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#define REAL btScalar
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const int NUM_TRIANGLES =902;
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const int NUM_VERTICES = 453;
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const int NUM_INDICES = NUM_TRIANGLES * 3;
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@@ -1487,7 +1487,7 @@ void ConcaveDemo::renderme()
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{
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updateCamera();
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float m[16];
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btScalar m[16];
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if (m_dynamicsWorld)
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{
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