Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.

This commit is contained in:
ejcoumans
2006-12-16 05:51:30 +00:00
parent 39f223fd65
commit df9230327c
141 changed files with 1091 additions and 1042 deletions

View File

@@ -37,7 +37,7 @@ GLDebugDrawer debugDrawer;
//***************************THE FAMOUS BUNNY TRIMESH********************************************//
#define REAL float
#define REAL btScalar
const int NUM_TRIANGLES =902;
const int NUM_VERTICES = 453;
const int NUM_INDICES = NUM_TRIANGLES * 3;
@@ -1487,7 +1487,7 @@ void ConcaveDemo::renderme()
{
updateCamera();
float m[16];
btScalar m[16];
if (m_dynamicsWorld)
{