Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -23,7 +23,7 @@ class GL_ShapeDrawer
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{
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public:
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static void drawOpenGL(float* m, const btCollisionShape* shape, const btVector3& color,int debugMode);
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static void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode);
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static void drawCoordSystem();
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};
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