Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.

This commit is contained in:
ejcoumans
2006-12-16 05:51:30 +00:00
parent 39f223fd65
commit df9230327c
141 changed files with 1091 additions and 1042 deletions

View File

@@ -183,7 +183,7 @@ const float TRIANGLE_SIZE=20.f;
btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles,
gIndices,
indexStride,
totalVerts,(float*) &gVertices[0].x(),vertStride);
totalVerts,(btScalar*) &gVertices[0].x(),vertStride);
groundShape = new btBvhTriangleMeshShape(indexVertexArrays);
@@ -297,7 +297,7 @@ void VehicleDemo::renderme()
updateCamera();
debugDrawer.setDebugMode(getDebugMode());
float m[16];
btScalar m[16];
int i;
btCylinderShapeX wheelShape(btVector3(wheelWidth,wheelRadius,wheelRadius));