Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -16,6 +16,8 @@ subject to the following restrictions:
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#ifndef COLLISION_ALGORITHM_H
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#define COLLISION_ALGORITHM_H
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#include "LinearMath/btScalar.h"
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struct btBroadphaseProxy;
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class btDispatcher;
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class btManifoldResult;
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@@ -66,7 +68,7 @@ public:
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virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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};
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