Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
This commit is contained in:
@@ -95,7 +95,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
|
||||
|
||||
//btVector3 center = triangle[0] + triangle[1]+triangle[2];
|
||||
//center *= 0.333333f;
|
||||
//center *= btScalar(0.333333);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color);
|
||||
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color);
|
||||
@@ -134,7 +134,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
|
||||
|
||||
|
||||
void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
m_dispatchInfoPtr = &dispatchInfo;
|
||||
m_collisionMarginTriangle = collisionMarginTriangle;
|
||||
@@ -146,7 +146,7 @@ void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTrian
|
||||
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
|
||||
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
|
||||
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
|
||||
float extraMargin = collisionMarginTriangle;
|
||||
btScalar extraMargin = collisionMarginTriangle;
|
||||
btVector3 extra(extraMargin,extraMargin,extraMargin);
|
||||
|
||||
m_aabbMax += extra;
|
||||
@@ -176,7 +176,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
|
||||
|
||||
if (convexBody->getCollisionShape()->isConvex())
|
||||
{
|
||||
float collisionMarginTriangle = concaveShape->getMargin();
|
||||
btScalar collisionMarginTriangle = concaveShape->getMargin();
|
||||
|
||||
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
|
||||
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
|
||||
@@ -196,7 +196,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
|
||||
}
|
||||
|
||||
|
||||
float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
|
||||
@@ -207,10 +207,10 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
|
||||
//only perform CCD above a certain threshold, this prevents blocking on the long run
|
||||
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
|
||||
float squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
|
||||
btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
|
||||
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
|
||||
{
|
||||
return 1.f;
|
||||
return btScalar(1.);
|
||||
}
|
||||
|
||||
//const btVector3& from = convexbody->m_worldTransform.getOrigin();
|
||||
@@ -227,11 +227,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
btTransform m_ccdSphereToTrans;
|
||||
btTransform m_meshTransform;
|
||||
|
||||
float m_ccdSphereRadius;
|
||||
float m_hitFraction;
|
||||
btScalar m_ccdSphereRadius;
|
||||
btScalar m_hitFraction;
|
||||
|
||||
|
||||
LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,float ccdSphereRadius,float hitFraction)
|
||||
LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
|
||||
:m_ccdSphereFromTrans(from),
|
||||
m_ccdSphereToTrans(to),
|
||||
m_ccdSphereRadius(ccdSphereRadius),
|
||||
@@ -276,11 +276,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
rayAabbMin.setMin(convexToLocal.getOrigin());
|
||||
btVector3 rayAabbMax = convexFromLocal.getOrigin();
|
||||
rayAabbMax.setMax(convexToLocal.getOrigin());
|
||||
float ccdRadius0 = convexbody->getCcdSweptSphereRadius();
|
||||
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
|
||||
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
|
||||
|
||||
float curHitFraction = 1.f; //is this available?
|
||||
btScalar curHitFraction = btScalar(1.); //is this available?
|
||||
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
|
||||
convexbody->getCcdSweptSphereRadius(),curHitFraction);
|
||||
|
||||
@@ -304,6 +304,6 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
|
||||
}
|
||||
}
|
||||
|
||||
return 1.f;
|
||||
return btScalar(1.);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user