Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -133,7 +133,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
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input.m_stackAlloc = dispatchInfo.m_stackAllocator;
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// input.m_maximumDistanceSquared = 1e30f;
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// input.m_maximumDistanceSquared = btScalar(1e30);
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input.m_transformA = body0->getWorldTransform();
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input.m_transformB = body1->getWorldTransform();
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@@ -146,24 +146,24 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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bool disableCcd = false;
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float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
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///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
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///col0->m_worldTransform,
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float resultFraction = 1.f;
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btScalar resultFraction = btScalar(1.);
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float squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
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float squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
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btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
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btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
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if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
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squareMot1 < col1->getCcdSquareMotionThreshold())
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return resultFraction;
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if (disableCcd)
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return 1.f;
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return btScalar(1.);
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//An adhoc way of testing the Continuous Collision Detection algorithms
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