Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -48,7 +48,7 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
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btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
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btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
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float len = diff.length();
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btScalar len = diff.length();
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btScalar radius0 = sphere0->getRadius();
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btScalar radius1 = sphere1->getRadius();
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@@ -71,8 +71,8 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
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}
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float btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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//not yet
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return 1.f;
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return btScalar(1.);
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}
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