Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -56,7 +56,7 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
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SphereTriangleDetector detector(sphere,triangle);
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btDiscreteCollisionDetectorInterface::ClosestPointInput input;
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input.m_maximumDistanceSquared = 1e30f;//todo: tighter bounds
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input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
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input.m_transformA = col0->getWorldTransform();
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input.m_transformB = col1->getWorldTransform();
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@@ -64,8 +64,8 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
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}
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float btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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//not yet
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return 1.f;
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return btScalar(1.);
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}
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