Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -40,7 +40,7 @@ public:
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virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
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///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
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virtual float getAngularMotionDisc() const;
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virtual btScalar getAngularMotionDisc() const;
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virtual int getShapeType() const=0;
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@@ -84,8 +84,8 @@ public:
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const char * m_tempDebug;
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//endif debugging support
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virtual void setMargin(float margin) = 0;
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virtual float getMargin() const = 0;
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virtual void setMargin(btScalar margin) = 0;
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virtual btScalar getMargin() const = 0;
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};
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