Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -27,7 +27,7 @@ subject to the following restrictions:
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class btConcaveShape : public btCollisionShape
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{
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protected:
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float m_collisionMargin;
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btScalar m_collisionMargin;
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public:
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btConcaveShape();
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@@ -36,10 +36,10 @@ public:
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
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virtual float getMargin() const {
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virtual btScalar getMargin() const {
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return m_collisionMargin;
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}
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virtual void setMargin(float collisionMargin)
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virtual void setMargin(btScalar collisionMargin)
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{
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m_collisionMargin = collisionMargin;
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}
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