Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
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:m_inertiaHalfExtents(inertiaHalfExtents)
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{
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float startMargin = 1e30f;
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btScalar startMargin = btScalar(1e30);
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m_numSpheres = numSpheres;
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for (int i=0;i<m_numSpheres;i++)
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@@ -42,17 +42,17 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
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int i;
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btVector3 supVec(0,0,0);
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btScalar maxDot(-1e30f);
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btScalar maxDot(btScalar(-1e30));
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btVector3 vec = vec0;
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btScalar lenSqr = vec.length2();
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if (lenSqr < 0.0001f)
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if (lenSqr < btScalar(0.0001))
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{
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vec.setValue(1,0,0);
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} else
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{
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float rlen = 1.f / btSqrt(lenSqr );
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btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
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vec *= rlen;
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}
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@@ -84,7 +84,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
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for (int j=0;j<numVectors;j++)
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{
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btScalar maxDot(-1e30f);
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btScalar maxDot(btScalar(-1e30));
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const btVector3& vec = vectors[j];
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@@ -126,17 +126,17 @@ void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
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// getAabb(ident,aabbMin,aabbMax);
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btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* 0.5f;
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btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5);
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float margin = CONVEX_DISTANCE_MARGIN;
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btScalar margin = CONVEX_DISTANCE_MARGIN;
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btScalar lx=2.f*(halfExtents[0]+margin);
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btScalar ly=2.f*(halfExtents[1]+margin);
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btScalar lz=2.f*(halfExtents[2]+margin);
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btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
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btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
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btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
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const btScalar x2 = lx*lx;
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const btScalar y2 = ly*ly;
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const btScalar z2 = lz*lz;
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const btScalar scaledmass = mass * 0.08333333f;
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const btScalar scaledmass = mass * btScalar(.08333333);
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inertia[0] = scaledmass * (y2+z2);
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inertia[1] = scaledmass * (x2+z2);
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