Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -33,7 +33,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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int stride,numverts,numtriangles;
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int gfxindex;
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btVector3 triangle[3];
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float* graphicsbase;
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btScalar* graphicsbase;
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btVector3 meshScaling = getScaling();
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@@ -50,11 +50,11 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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int* tri_indices= (int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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@@ -65,11 +65,11 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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short int* tri_indices= (short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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