Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -28,7 +28,7 @@ struct btIndexedMesh
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int* m_triangleIndexBase;
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int m_triangleIndexStride;
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int m_numVertices;
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float* m_vertexBase;
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btScalar* m_vertexBase;
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int m_vertexStride;
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};
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@@ -50,7 +50,7 @@ public:
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}
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//just to be backwards compatible
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btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride);
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btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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void addIndexedMesh(const btIndexedMesh& mesh)
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{
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