Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -31,7 +31,7 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
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bool m_hasResult;
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btPointCollector ()
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: m_distance(1e30f),m_hasResult(false)
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: m_distance(btScalar(1e30)),m_hasResult(false)
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{
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}
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@@ -40,7 +40,7 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
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//??
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}
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
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{
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if (depth< m_distance)
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{
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