Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -28,13 +28,13 @@ public:
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btVector3 m_from;
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btVector3 m_to;
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float m_hitFraction;
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btScalar m_hitFraction;
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btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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virtual float reportHit(const btVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex ) = 0;
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virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
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};
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