Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.

This commit is contained in:
ejcoumans
2006-12-16 05:51:30 +00:00
parent 39f223fd65
commit df9230327c
141 changed files with 1091 additions and 1042 deletions

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@@ -16,6 +16,8 @@ subject to the following restrictions:
#ifndef CONSTRAINT_SOLVER_H
#define CONSTRAINT_SOLVER_H
#include "LinearMath/btScalar.h"
class btPersistentManifold;
class btRigidBody;
class btTypedConstraint;
@@ -31,7 +33,7 @@ public:
virtual ~btConstraintSolver() {}
virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer = 0) = 0;
virtual btScalar solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer = 0) = 0;
};

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@@ -30,13 +30,13 @@ subject to the following restrictions:
//bilateral constraint between two dynamic objects
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
btRigidBody& body2, const btVector3& pos2,
btScalar distance, const btVector3& normal,btScalar& impulse ,float timeStep)
btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
{
float normalLenSqr = normal.length2();
ASSERT2(fabs(normalLenSqr) < 1.1f);
if (normalLenSqr > 1.1f)
btScalar normalLenSqr = normal.length2();
ASSERT2(btFabs(normalLenSqr) < btScalar(1.1));
if (normalLenSqr > btScalar(1.1))
{
impulse = 0.f;
impulse = btScalar(0.);
return;
}
btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
@@ -54,24 +54,24 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
body2.getInvInertiaDiagLocal(),body2.getInvMass());
btScalar jacDiagAB = jac.getDiagonal();
btScalar jacDiagABInv = 1.f / jacDiagAB;
btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
btScalar rel_vel = jac.getRelativeVelocity(
body1.getLinearVelocity(),
body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
body2.getLinearVelocity(),
body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
float a;
btScalar a;
a=jacDiagABInv;
rel_vel = normal.dot(vel);
//todo: move this into proper structure
btScalar contactDamping = 0.2f;
btScalar contactDamping = btScalar(0.2);
#ifdef ONLY_USE_LINEAR_MASS
btScalar massTerm = 1.f / (body1.getInvMass() + body2.getInvMass());
btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
impulse = - contactDamping * rel_vel * massTerm;
#else
btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
@@ -82,7 +82,7 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
//response between two dynamic objects with friction
float resolveSingleCollision(
btScalar resolveSingleCollision(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
@@ -102,11 +102,11 @@ float resolveSingleCollision(
btScalar rel_vel;
rel_vel = normal.dot(vel);
btScalar Kfps = 1.f / solverInfo.m_timeStep ;
btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;
// float damping = solverInfo.m_damping ;
float Kerp = solverInfo.m_erp;
float Kcor = Kerp *Kfps;
// btScalar damping = solverInfo.m_damping ;
btScalar Kerp = solverInfo.m_erp;
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
assert(cpd);
@@ -121,9 +121,9 @@ float resolveSingleCollision(
btScalar normalImpulse = penetrationImpulse+velocityImpulse;
// See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
float oldNormalImpulse = cpd->m_appliedImpulse;
float sum = oldNormalImpulse + normalImpulse;
cpd->m_appliedImpulse = 0.f > sum ? 0.f: sum;
btScalar oldNormalImpulse = cpd->m_appliedImpulse;
btScalar sum = oldNormalImpulse + normalImpulse;
cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;
@@ -145,7 +145,7 @@ float resolveSingleCollision(
}
float resolveSingleFriction(
btScalar resolveSingleFriction(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
@@ -161,11 +161,11 @@ float resolveSingleFriction(
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
assert(cpd);
float combinedFriction = cpd->m_friction;
btScalar combinedFriction = cpd->m_friction;
btScalar limit = cpd->m_appliedImpulse * combinedFriction;
if (cpd->m_appliedImpulse>0.f)
if (cpd->m_appliedImpulse>btScalar(0.))
//friction
{
//apply friction in the 2 tangential directions
@@ -183,7 +183,7 @@ float resolveSingleFriction(
// calculate j that moves us to zero relative velocity
j1 = -vrel * cpd->m_jacDiagABInvTangent0;
float oldTangentImpulse = cpd->m_accumulatedTangentImpulse0;
btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0;
cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1;
GEN_set_min(cpd->m_accumulatedTangentImpulse0, limit);
GEN_set_max(cpd->m_accumulatedTangentImpulse0, -limit);
@@ -197,7 +197,7 @@ float resolveSingleFriction(
// calculate j that moves us to zero relative velocity
j2 = -vrel * cpd->m_jacDiagABInvTangent1;
float oldTangentImpulse = cpd->m_accumulatedTangentImpulse1;
btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1;
cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2;
GEN_set_min(cpd->m_accumulatedTangentImpulse1, limit);
GEN_set_max(cpd->m_accumulatedTangentImpulse1, -limit);
@@ -226,7 +226,7 @@ float resolveSingleFriction(
}
float resolveSingleFrictionOriginal(
btScalar resolveSingleFrictionOriginal(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
@@ -242,10 +242,10 @@ float resolveSingleFrictionOriginal(
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
assert(cpd);
float combinedFriction = cpd->m_friction;
btScalar combinedFriction = cpd->m_friction;
btScalar limit = cpd->m_appliedImpulse * combinedFriction;
//if (contactPoint.m_appliedImpulse>0.f)
//if (contactPoint.m_appliedImpulse>btScalar(0.))
//friction
{
//apply friction in the 2 tangential directions
@@ -260,7 +260,7 @@ float resolveSingleFrictionOriginal(
// calculate j that moves us to zero relative velocity
btScalar j = -vrel * cpd->m_jacDiagABInvTangent0;
float total = cpd->m_accumulatedTangentImpulse0 + j;
btScalar total = cpd->m_accumulatedTangentImpulse0 + j;
GEN_set_min(total, limit);
GEN_set_max(total, -limit);
j = total - cpd->m_accumulatedTangentImpulse0;
@@ -280,7 +280,7 @@ float resolveSingleFrictionOriginal(
// calculate j that moves us to zero relative velocity
btScalar j = -vrel * cpd->m_jacDiagABInvTangent1;
float total = cpd->m_accumulatedTangentImpulse1 + j;
btScalar total = cpd->m_accumulatedTangentImpulse1 + j;
GEN_set_min(total, limit);
GEN_set_max(total, -limit);
j = total - cpd->m_accumulatedTangentImpulse1;
@@ -295,7 +295,7 @@ float resolveSingleFrictionOriginal(
//velocity + friction
//response between two dynamic objects with friction
float resolveSingleCollisionCombined(
btScalar resolveSingleCollisionCombined(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
@@ -315,11 +315,11 @@ float resolveSingleCollisionCombined(
btScalar rel_vel;
rel_vel = normal.dot(vel);
btScalar Kfps = 1.f / solverInfo.m_timeStep ;
btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;
//float damping = solverInfo.m_damping ;
float Kerp = solverInfo.m_erp;
float Kcor = Kerp *Kfps;
//btScalar damping = solverInfo.m_damping ;
btScalar Kerp = solverInfo.m_erp;
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
assert(cpd);
@@ -334,9 +334,9 @@ float resolveSingleCollisionCombined(
btScalar normalImpulse = penetrationImpulse+velocityImpulse;
// See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
float oldNormalImpulse = cpd->m_appliedImpulse;
float sum = oldNormalImpulse + normalImpulse;
cpd->m_appliedImpulse = 0.f > sum ? 0.f: sum;
btScalar oldNormalImpulse = cpd->m_appliedImpulse;
btScalar sum = oldNormalImpulse + normalImpulse;
cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;
@@ -367,7 +367,7 @@ float resolveSingleCollisionCombined(
btVector3 lat_vel = vel - normal * rel_vel;
btScalar lat_rel_vel = lat_vel.length();
float combinedFriction = cpd->m_friction;
btScalar combinedFriction = cpd->m_friction;
if (cpd->m_appliedImpulse > 0)
if (lat_rel_vel > SIMD_EPSILON)
@@ -390,12 +390,12 @@ float resolveSingleCollisionCombined(
return normalImpulse;
}
float resolveSingleFrictionEmpty(
btScalar resolveSingleFrictionEmpty(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
const btContactSolverInfo& solverInfo)
{
return 0.f;
return btScalar(0.);
};

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@@ -33,7 +33,7 @@ enum {
};
typedef float (*ContactSolverFunc)(btRigidBody& body1,
typedef btScalar (*ContactSolverFunc)(btRigidBody& body1,
btRigidBody& body2,
class btManifoldPoint& contactPoint,
const btContactSolverInfo& info);
@@ -42,15 +42,15 @@ typedef float (*ContactSolverFunc)(btRigidBody& body1,
struct btConstraintPersistentData
{
inline btConstraintPersistentData()
:m_appliedImpulse(0.f),
m_prevAppliedImpulse(0.f),
m_accumulatedTangentImpulse0(0.f),
m_accumulatedTangentImpulse1(0.f),
m_jacDiagABInv(0.f),
:m_appliedImpulse(btScalar(0.)),
m_prevAppliedImpulse(btScalar(0.)),
m_accumulatedTangentImpulse0(btScalar(0.)),
m_accumulatedTangentImpulse1(btScalar(0.)),
m_jacDiagABInv(btScalar(0.)),
m_persistentLifeTime(0),
m_restitution(0.f),
m_friction(0.f),
m_penetration(0.f),
m_restitution(btScalar(0.)),
m_friction(btScalar(0.)),
m_penetration(btScalar(0.)),
m_contactSolverFunc(0),
m_frictionSolverFunc(0)
{
@@ -58,18 +58,18 @@ struct btConstraintPersistentData
/// total applied impulse during most recent frame
float m_appliedImpulse;
float m_prevAppliedImpulse;
float m_accumulatedTangentImpulse0;
float m_accumulatedTangentImpulse1;
btScalar m_appliedImpulse;
btScalar m_prevAppliedImpulse;
btScalar m_accumulatedTangentImpulse0;
btScalar m_accumulatedTangentImpulse1;
float m_jacDiagABInv;
float m_jacDiagABInvTangent0;
float m_jacDiagABInvTangent1;
btScalar m_jacDiagABInv;
btScalar m_jacDiagABInvTangent0;
btScalar m_jacDiagABInvTangent1;
int m_persistentLifeTime;
float m_restitution;
float m_friction;
float m_penetration;
btScalar m_restitution;
btScalar m_friction;
btScalar m_penetration;
btVector3 m_frictionWorldTangential0;
btVector3 m_frictionWorldTangential1;
@@ -91,19 +91,19 @@ struct btConstraintPersistentData
///positive distance = separation, negative distance = penetration
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
btRigidBody& body2, const btVector3& pos2,
btScalar distance, const btVector3& normal,btScalar& impulse ,float timeStep);
btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
///contact constraint resolution:
///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint
///positive distance = separation, negative distance = penetration
float resolveSingleCollision(
btScalar resolveSingleCollision(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,
const btContactSolverInfo& info);
float resolveSingleFriction(
btScalar resolveSingleFriction(
btRigidBody& body1,
btRigidBody& body2,
btManifoldPoint& contactPoint,

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@@ -22,25 +22,25 @@ struct btContactSolverInfo
inline btContactSolverInfo()
{
m_tau = 0.6f;
m_damping = 1.0f;
m_friction = 0.3f;
m_restitution = 0.f;
m_maxErrorReduction = 20.f;
m_tau = btScalar(0.6);
m_damping = btScalar(1.0);
m_friction = btScalar(0.3);
m_restitution = btScalar(0.);
m_maxErrorReduction = btScalar(20.);
m_numIterations = 10;
m_erp = 0.4f;
m_sor = 1.3f;
m_erp = btScalar(0.4);
m_sor = btScalar(1.3);
}
float m_tau;
float m_damping;
float m_friction;
float m_timeStep;
float m_restitution;
btScalar m_tau;
btScalar m_damping;
btScalar m_friction;
btScalar m_timeStep;
btScalar m_restitution;
int m_numIterations;
float m_maxErrorReduction;
float m_sor;
float m_erp;
btScalar m_maxErrorReduction;
btScalar m_sor;
btScalar m_erp;
};

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@@ -18,7 +18,7 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
static const btScalar kSign[] = { 1.0f, -1.0f, 1.0f };
static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) };
static const int kAxisA[] = { 1, 0, 0 };
static const int kAxisB[] = { 2, 2, 1 };
#define GENERIC_D6_DISABLE_WARMSTARTING 1
@@ -38,9 +38,9 @@ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody&
//so start all locked
for (int i=0; i<6;++i)
{
m_lowerLimit[i] = 0.0f;
m_upperLimit[i] = 0.0f;
m_accumulatedImpulse[i] = 0.0f;
m_lowerLimit[i] = btScalar(0.0);
m_upperLimit[i] = btScalar(0.0);
m_accumulatedImpulse[i] = btScalar(0.0);
}
}
@@ -83,7 +83,7 @@ void btGeneric6DofConstraint::buildJacobian()
//optionally disable warmstarting
#ifdef GENERIC_D6_DISABLE_WARMSTARTING
m_accumulatedImpulse[i] = 0.f;
m_accumulatedImpulse[i] = btScalar(0.);
#endif //GENERIC_D6_DISABLE_WARMSTARTING
// Apply accumulated impulse
@@ -115,7 +115,7 @@ void btGeneric6DofConstraint::buildJacobian()
m_rbB.getInvInertiaDiagLocal());
#ifdef GENERIC_D6_DISABLE_WARMSTARTING
m_accumulatedImpulse[i + 3] = 0.f;
m_accumulatedImpulse[i + 3] = btScalar(0.);
#endif //GENERIC_D6_DISABLE_WARMSTARTING
// Apply accumulated impulse
@@ -127,7 +127,7 @@ void btGeneric6DofConstraint::buildJacobian()
}
}
float getMatrixElem(const btMatrix3x3& mat,int index)
btScalar getMatrixElem(const btMatrix3x3& mat,int index)
{
int row = index%3;
int col = index / 3;
@@ -143,9 +143,9 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
/// 0..8
if (getMatrixElem(mat,2) < 1.0f)
if (getMatrixElem(mat,2) < btScalar(1.0))
{
if (getMatrixElem(mat,2) > -1.0f)
if (getMatrixElem(mat,2) > btScalar(-1.0))
{
xyz[0] = btAtan2(-getMatrixElem(mat,5),getMatrixElem(mat,8));
xyz[1] = btAsin(getMatrixElem(mat,2));
@@ -157,7 +157,7 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
xyz[0] = -btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4));
xyz[1] = -SIMD_HALF_PI;
xyz[2] = 0.0f;
xyz[2] = btScalar(0.0);
return false;
}
}
@@ -175,8 +175,8 @@ bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
{
btScalar tau = 0.1f;
btScalar damping = 1.0f;
btScalar tau = btScalar(0.1);
btScalar damping = btScalar(1.0);
btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_frameInA.getOrigin();
btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_frameInB.getOrigin();
@@ -199,7 +199,7 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
localNormalInA[i] = 1;
btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA;
btScalar jacDiagABInv = 1.f / m_jacLinear[i].getDiagonal();
btScalar jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
//velocity error (first order error)
btScalar rel_vel = m_jacLinear[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
@@ -207,8 +207,8 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
//positional error (zeroth order error)
btScalar depth = -(pivotAInW - pivotBInW).dot(normalWorld);
btScalar lo = -1e30f;
btScalar hi = 1e30f;
btScalar lo = btScalar(-1e30);
btScalar hi = btScalar(1e30);
//handle the limits
if (m_lowerLimit[i] < m_upperLimit[i])
@@ -217,14 +217,14 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
if (depth > m_upperLimit[i])
{
depth -= m_upperLimit[i];
lo = 0.f;
lo = btScalar(0.);
} else
{
if (depth < m_lowerLimit[i])
{
depth -= m_lowerLimit[i];
hi = 0.f;
hi = btScalar(0.);
} else
{
continue;
@@ -234,9 +234,9 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
}
btScalar normalImpulse= (tau*depth/timeStep - damping*rel_vel) * jacDiagABInv;
float oldNormalImpulse = m_accumulatedImpulse[i];
float sum = oldNormalImpulse + normalImpulse;
m_accumulatedImpulse[i] = sum > hi ? 0.f : sum < lo ? 0.f : sum;
btScalar oldNormalImpulse = m_accumulatedImpulse[i];
btScalar sum = oldNormalImpulse + normalImpulse;
m_accumulatedImpulse[i] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
normalImpulse = m_accumulatedImpulse[i] - oldNormalImpulse;
btVector3 impulse_vector = normalWorld * normalImpulse;
@@ -267,7 +267,7 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
btScalar jacDiagABInv = 1.f / m_jacAng[i].getDiagonal();
btScalar jacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
//velocity error (first order error)
btScalar rel_vel = m_jacAng[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
@@ -279,27 +279,27 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
btScalar rel_pos = kSign[i] * axisA.dot(axisB);
btScalar lo = -1e30f;
btScalar hi = 1e30f;
btScalar lo = btScalar(-1e30);
btScalar hi = btScalar(1e30);
//handle the twist limit
if (m_lowerLimit[i+3] < m_upperLimit[i+3])
{
//clamp the values
btScalar loLimit = m_upperLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : -1e30f;
btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : 1e30f;
btScalar loLimit = m_upperLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : btScalar(-1e30);
btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : btScalar(1e30);
float projAngle = -2.f*xyz[i];
btScalar projAngle = btScalar(-2.)*xyz[i];
if (projAngle < loLimit)
{
hi = 0.f;
hi = btScalar(0.);
rel_pos = (loLimit - projAngle);
} else
{
if (projAngle > hiLimit)
{
lo = 0.f;
lo = btScalar(0.);
rel_pos = (hiLimit - projAngle);
} else
{
@@ -311,9 +311,9 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
//impulse
btScalar normalImpulse= -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv;
float oldNormalImpulse = m_accumulatedImpulse[i+3];
float sum = oldNormalImpulse + normalImpulse;
m_accumulatedImpulse[i+3] = sum > hi ? 0.f : sum < lo ? 0.f : sum;
btScalar oldNormalImpulse = m_accumulatedImpulse[i+3];
btScalar sum = oldNormalImpulse + normalImpulse;
m_accumulatedImpulse[i+3] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
normalImpulse = m_accumulatedImpulse[i+3] - oldNormalImpulse;
// Dirk: Not needed - we could actually project onto Jacobian entry here (same as above)

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@@ -49,7 +49,7 @@ m_enableAngularMotor(false)
void btHingeConstraint::buildJacobian()
{
m_appliedImpulse = 0.f;
m_appliedImpulse = btScalar(0.);
btVector3 normal(0,0,0);
@@ -115,8 +115,8 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
btVector3 normal(0,0,0);
btScalar tau = 0.3f;
btScalar damping = 1.f;
btScalar tau = btScalar(0.3);
btScalar damping = btScalar(1.);
//linear part
if (!m_angularOnly)
@@ -124,7 +124,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
for (int i=0;i<3;i++)
{
normal[i] = 1;
btScalar jacDiagABInv = 1.f / m_jac[i].getDiagonal();
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
@@ -165,27 +165,27 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
btVector3 velrelOrthog = angAorthog-angBorthog;
{
//solve orthogonal angular velocity correction
float relaxation = 1.f;
float len = velrelOrthog.length();
if (len > 0.00001f)
btScalar relaxation = btScalar(1.);
btScalar len = velrelOrthog.length();
if (len > btScalar(0.00001))
{
btVector3 normal = velrelOrthog.normalized();
float denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
getRigidBodyB().computeAngularImpulseDenominator(normal);
// scale for mass and relaxation
//todo: expose this 0.9 factor to developer
velrelOrthog *= (1.f/denom) * 0.9f;
velrelOrthog *= (btScalar(1.)/denom) * btScalar(0.9);
}
//solve angular positional correction
btVector3 angularError = -axisA.cross(axisB) *(1.f/timeStep);
float len2 = angularError.length();
if (len2>0.00001f)
btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep);
btScalar len2 = angularError.length();
if (len2>btScalar(0.00001))
{
btVector3 normal2 = angularError.normalized();
float denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
getRigidBodyB().computeAngularImpulseDenominator(normal2);
angularError *= (1.f/denom2) * relaxation;
angularError *= (btScalar(1.)/denom2) * relaxation;
}
m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
@@ -204,10 +204,10 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
btScalar desiredMotorVel = m_motorTargetVelocity;
btScalar motor_relvel = desiredMotorVel - projRelVel;
float denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) +
btScalar denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) +
getRigidBodyB().computeAngularImpulseDenominator(axisA);
btScalar unclippedMotorImpulse = (1.f/denom3) * motor_relvel;;
btScalar unclippedMotorImpulse = (btScalar(1.)/denom3) * motor_relvel;;
//todo: should clip against accumulated impulse
btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;

View File

@@ -50,7 +50,7 @@ public:
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
btAssert(m_Adiag > 0.0f);
btAssert(m_Adiag > btScalar(0.0));
}
//angular constraint between two different rigidbodies
@@ -59,7 +59,7 @@ public:
const btMatrix3x3& world2B,
const btVector3& inertiaInvA,
const btVector3& inertiaInvB)
:m_linearJointAxis(btVector3(0.f,0.f,0.f))
:m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
{
m_aJ= world2A*jointAxis;
m_bJ = world2B*-jointAxis;
@@ -67,7 +67,7 @@ public:
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
btAssert(m_Adiag > 0.0f);
btAssert(m_Adiag > btScalar(0.0));
}
//angular constraint between two different rigidbodies
@@ -75,7 +75,7 @@ public:
const btVector3& axisInB,
const btVector3& inertiaInvA,
const btVector3& inertiaInvB)
: m_linearJointAxis(btVector3(0.f,0.f,0.f))
: m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
, m_aJ(axisInA)
, m_bJ(-axisInB)
{
@@ -83,7 +83,7 @@ public:
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
btAssert(m_Adiag > 0.0f);
btAssert(m_Adiag > btScalar(0.0));
}
//constraint on one rigidbody
@@ -98,10 +98,10 @@ public:
m_aJ= world2A*(rel_pos1.cross(jointAxis));
m_bJ = world2A*(rel_pos2.cross(-jointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = btVector3(0.f,0.f,0.f);
m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
btAssert(m_Adiag > 0.0f);
btAssert(m_Adiag > btScalar(0.0));
}
btScalar getDiagonal() const { return m_Adiag; }

View File

@@ -39,7 +39,7 @@ btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector
void btPoint2PointConstraint::buildJacobian()
{
m_appliedImpulse = 0.f;
m_appliedImpulse = btScalar(0.);
btVector3 normal(0,0,0);
@@ -76,7 +76,7 @@ void btPoint2PointConstraint::solveConstraint(btScalar timeStep)
for (int i=0;i<3;i++)
{
normal[i] = 1;
btScalar jacDiagABInv = 1.f / m_jac[i].getDiagonal();
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

View File

@@ -26,12 +26,12 @@ class btRigidBody;
struct btConstraintSetting
{
btConstraintSetting() :
m_tau(0.3f),
m_damping(1.f)
m_tau(btScalar(0.3)),
m_damping(btScalar(1.))
{
}
float m_tau;
float m_damping;
btScalar m_tau;
btScalar m_damping;
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space

View File

@@ -84,10 +84,10 @@ int btRandInt2 (int n)
int btRandIntWrong (int n)
{
float a = float(n) / 4294967296.0f;
btScalar a = btScalar(n) / btScalar(4294967296.0);
// printf("n = %d\n",n);
// printf("a = %f\n",a);
int res = (int) (float(btRand2()) * a);
int res = (int) (btScalar(btRand2()) * a);
// printf("res=%d\n",res);
return res;
}
@@ -125,7 +125,7 @@ btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
}
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
btScalar btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
btContactSolverInfo info = infoGlobal;
@@ -209,12 +209,12 @@ float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** ma
btProfiler::endBlock("solve");
#endif //USE_PROFILE
return 0.f;
return btScalar(0.);
}
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
btScalar btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
btContactSolverInfo info = infoGlobal;
@@ -293,11 +293,11 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man
btProfiler::endBlock("solve");
#endif //USE_PROFILE
return 0.f;
return btScalar(0.);
}
float penetrationResolveFactor = 0.9f;
btScalar penetrationResolveFactor = btScalar(0.9);
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
{
btScalar rest = restitution * -rel_vel;
@@ -324,7 +324,7 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
for (int i=0;i<numpoints ;i++)
{
btManifoldPoint& cp = manifoldPtr->getContactPoint(i);
if (cp.getDistance() <= 0.f)
if (cp.getDistance() <= btScalar(0.))
{
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
@@ -373,7 +373,7 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
}
assert(cpd);
cpd->m_jacDiagABInv = 1.f / jacDiagAB;
cpd->m_jacDiagABInv = btScalar(1.) / jacDiagAB;
//Dependent on Rigidbody A and B types, fetch the contact/friction response func
//perhaps do a similar thing for friction/restutution combiner funcs...
@@ -387,14 +387,14 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
btScalar rel_vel;
rel_vel = cp.m_normalWorldOnB.dot(vel);
float combinedRestitution = cp.m_combinedRestitution;
btScalar combinedRestitution = cp.m_combinedRestitution;
cpd->m_penetration = cp.getDistance();
cpd->m_friction = cp.m_combinedFriction;
cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution);
if (cpd->m_restitution <= 0.) //0.f)
if (cpd->m_restitution <= 0.) //btScalar(0.))
{
cpd->m_restitution = 0.0f;
cpd->m_restitution = btScalar(0.0);
};
@@ -405,18 +405,18 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
if (cpd->m_restitution > penVel)
{
cpd->m_penetration = 0.f;
cpd->m_penetration = btScalar(0.);
}
float relaxation = info.m_damping;
btScalar relaxation = info.m_damping;
if (m_solverMode & SOLVER_USE_WARMSTARTING)
{
cpd->m_appliedImpulse *= relaxation;
} else
{
cpd->m_appliedImpulse =0.f;
cpd->m_appliedImpulse =btScalar(0.);
}
//for friction
@@ -429,12 +429,12 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
#define NO_FRICTION_WARMSTART 1
#ifdef NO_FRICTION_WARMSTART
cpd->m_accumulatedTangentImpulse0 = 0.f;
cpd->m_accumulatedTangentImpulse1 = 0.f;
cpd->m_accumulatedTangentImpulse0 = btScalar(0.);
cpd->m_accumulatedTangentImpulse1 = btScalar(0.);
#endif //NO_FRICTION_WARMSTART
float denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0);
float denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0);
float denom = relaxation/(denom0+denom1);
btScalar denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0);
btScalar denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0);
btScalar denom = relaxation/(denom0+denom1);
cpd->m_jacDiagABInvTangent0 = denom;
@@ -489,16 +489,16 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
}
}
float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
{
float maxImpulse = 0.f;
btScalar maxImpulse = btScalar(0.);
{
btVector3 color(0,1,0);
{
if (cp.getDistance() <= 0.f)
if (cp.getDistance() <= btScalar(0.))
{
if (iter == 0)
@@ -510,7 +510,7 @@ float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody*
{
btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
float impulse = cpd->m_contactSolverFunc(
btScalar impulse = cpd->m_contactSolverFunc(
*body0,*body1,
cp,
info);
@@ -525,7 +525,7 @@ float btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody*
return maxImpulse;
}
float btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
{
@@ -534,7 +534,7 @@ float btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRi
btVector3 color(0,1,0);
{
if (cp.getDistance() <= 0.f)
if (cp.getDistance() <= btScalar(0.))
{
btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
@@ -549,5 +549,5 @@ float btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRi
}
return 0.f;
return btScalar(0.);
}

View File

@@ -31,8 +31,8 @@ class btSequentialImpulseConstraintSolver : public btConstraintSolver
{
protected:
float solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
float solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer);
ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
@@ -68,7 +68,7 @@ public:
virtual ~btSequentialImpulseConstraintSolver() {}
virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0);
virtual btScalar solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0);
void setSolverMode(int mode)
{
@@ -88,7 +88,7 @@ public:
btSequentialImpulseConstraintSolver3();
virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0);
virtual btScalar solveGroup(btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0);
};

View File

@@ -44,11 +44,11 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btScalar& imp0,btScalar& imp1)
{
imp0 = 0.f;
imp1 = 0.f;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
btScalar len = fabs(normalA.length())-1.f;
if (fabs(len) >= SIMD_EPSILON)
btScalar len = btFabs(normalA.length()) - btScalar(1.);
if (btFabs(len) >= SIMD_EPSILON)
return;
btAssert(len < SIMD_EPSILON);
@@ -67,7 +67,7 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
btScalar massTerm = 1.f / (invMassA + invMassB);
btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
// calculate rhs (or error) terms
@@ -87,7 +87,7 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
btScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
@@ -126,11 +126,11 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btScalar& imp0,btScalar& imp1)
{
imp0 = 0.f;
imp1 = 0.f;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
btScalar len = fabs(normalA.length())-1.f;
if (fabs(len) >= SIMD_EPSILON)
btScalar len = btFabs(normalA.length()) - btScalar(1.);
if (btFabs(len) >= SIMD_EPSILON)
return;
btAssert(len < SIMD_EPSILON);
@@ -164,7 +164,7 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
btScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
@@ -178,41 +178,41 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
if ( imp0 > 0.0f)
if ( imp0 > btScalar(0.0))
{
if ( imp1 > 0.0f )
if ( imp1 > btScalar(0.0) )
{
//both positive
}
else
{
imp1 = 0.f;
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if ( imp0 > 0.0f )
if ( imp0 > btScalar(0.0) )
{
} else
{
imp0 = 0.f;
imp0 = btScalar(0.);
}
}
}
else
{
imp0 = 0.f;
imp0 = btScalar(0.);
imp1 = dv1 / jacB.getDiagonal();
if ( imp1 <= 0.0f )
if ( imp1 <= btScalar(0.0) )
{
imp1 = 0.f;
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if ( imp0 > 0.0f )
if ( imp0 > btScalar(0.0) )
{
} else
{
imp0 = 0.f;
imp0 = btScalar(0.);
}
} else
{

View File

@@ -24,18 +24,18 @@ btTypedConstraint::btTypedConstraint()
m_userConstraintId(-1),
m_rbA(s_fixed),
m_rbB(s_fixed),
m_appliedImpulse(0.f)
m_appliedImpulse(btScalar(0.))
{
s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f));
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
btTypedConstraint::btTypedConstraint(btRigidBody& rbA)
: m_userConstraintType(-1),
m_userConstraintId(-1),
m_rbA(rbA),
m_rbB(s_fixed),
m_appliedImpulse(0.f)
m_appliedImpulse(btScalar(0.))
{
s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f));
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
@@ -45,9 +45,9 @@ btTypedConstraint::btTypedConstraint(btRigidBody& rbA,btRigidBody& rbB)
m_userConstraintId(-1),
m_rbA(rbA),
m_rbB(rbB),
m_appliedImpulse(0.f)
m_appliedImpulse(btScalar(0.))
{
s_fixed.setMassProps(0.f,btVector3(0.f,0.f,0.f));
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}

View File

@@ -29,7 +29,7 @@ class btTypedConstraint
protected:
btRigidBody& m_rbA;
btRigidBody& m_rbB;
float m_appliedImpulse;
btScalar m_appliedImpulse;
public:
@@ -81,7 +81,7 @@ public:
{
return m_userConstraintId;
}
float getAppliedImpulse()
btScalar getAppliedImpulse()
{
return m_appliedImpulse;
}