Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -63,7 +63,7 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOver
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m_constraintSolver(constraintSolver? constraintSolver: new btSequentialImpulseConstraintSolver),
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m_debugDrawer(0),
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m_gravity(0,-10,0),
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m_localTime(1.f/60.f),
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m_localTime(btScalar(1.)/btScalar(60.)),
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m_profileTimings(0)
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{
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m_islandManager = new btSimulationIslandManager();
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@@ -81,7 +81,7 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
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delete m_constraintSolver;
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}
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void btDiscreteDynamicsWorld::saveKinematicState(float timeStep)
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void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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{
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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@@ -115,22 +115,22 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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btCollisionObject* colObj = m_collisionObjects[i];
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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btVector3 color(255.f,255.f,255.f);
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btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
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switch(colObj->getActivationState())
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{
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case ACTIVE_TAG:
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color = btVector3(255.f,255.f,255.f); break;
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color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break;
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case ISLAND_SLEEPING:
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color = btVector3(0.f,255.f,0.f);break;
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color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break;
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case WANTS_DEACTIVATION:
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color = btVector3(0.f,255.f,255.f);break;
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color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break;
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case DISABLE_DEACTIVATION:
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color = btVector3(255.f,0.f,0.f);break;
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color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break;
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case DISABLE_SIMULATION:
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color = btVector3(255.f,255.f,0.f);break;
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color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break;
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default:
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{
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color = btVector3(255.f,0.f,0.f);
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color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));
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}
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};
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@@ -188,7 +188,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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}
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int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, float fixedTimeStep)
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int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
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{
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int numSimulationSubSteps = 0;
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@@ -243,7 +243,7 @@ int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, flo
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return numSimulationSubSteps;
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}
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void btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep)
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void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
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{
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startProfiling(timeStep);
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@@ -326,7 +326,7 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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}
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void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
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void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
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{
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BEGIN_PROFILE("updateVehicles");
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@@ -338,7 +338,7 @@ void btDiscreteDynamicsWorld::updateVehicles(float timeStep)
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END_PROFILE("updateVehicles");
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}
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void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
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void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
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{
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BEGIN_PROFILE("updateActivationState");
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@@ -548,11 +548,11 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
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static void DrawAabb(btIDebugDraw* debugDrawer,const btVector3& from,const btVector3& to,const btVector3& color)
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{
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btVector3 halfExtents = (to-from)* 0.5f;
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btVector3 center = (to+from) *0.5f;
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btVector3 halfExtents = (to-from)* btScalar(0.5);
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btVector3 center = (to+from) *btScalar(0.5);
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int i,j;
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btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
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btVector3 edgecoord(btScalar(1.),btScalar(1.),btScalar(1.)),pa,pb;
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for (i=0;i<4;i++)
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{
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for (j=0;j<3;j++)
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@@ -562,16 +562,16 @@ static void DrawAabb(btIDebugDraw* debugDrawer,const btVector3& from,const btVec
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pa+=center;
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int othercoord = j%3;
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edgecoord[othercoord]*=-1.f;
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edgecoord[othercoord]*=btScalar(-1.);
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pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pb+=center;
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debugDrawer->drawLine(pa,pb,color);
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}
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edgecoord = btVector3(-1.f,-1.f,-1.f);
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edgecoord = btVector3(btScalar(-1.),btScalar(-1.),btScalar(-1.));
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if (i<3)
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edgecoord[i]*=-1.f;
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edgecoord[i]*=btScalar(-1.);
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}
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@@ -597,7 +597,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
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btSimpleBroadphase* bp = (btSimpleBroadphase*)m_broadphasePairCache;
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//moving objects should be moderately sized, probably something wrong if not
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if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < 1e12f))
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if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
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{
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bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb);
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} else
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@@ -630,7 +630,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
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END_PROFILE("updateAabbs");
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}
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void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
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void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
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{
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BEGIN_PROFILE("integrateTransforms");
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btTransform predictedTrans;
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@@ -652,7 +652,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
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void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
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void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
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{
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BEGIN_PROFILE("predictUnconstraintMotion");
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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@@ -676,7 +676,7 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
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}
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void btDiscreteDynamicsWorld::startProfiling(float timeStep)
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void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
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{
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#ifdef USE_QUICKPROF
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@@ -771,7 +771,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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case SPHERE_SHAPE_PROXYTYPE:
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{
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(radius,0,0),color);
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,radius,0),color);
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@@ -783,13 +783,13 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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case CONE_SHAPE_PROXYTYPE:
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{
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const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
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float radius = coneShape->getRadius();//+coneShape->getMargin();
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float height = coneShape->getHeight();//+coneShape->getMargin();
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btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
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btScalar height = coneShape->getHeight();//+coneShape->getMargin();
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(radius,0.f,-0.5f*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(-radius,0.f,-0.5f*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(0.f,radius,-0.5f*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0.f,0.f,0.5f*height),start+worldTransform.getBasis() * btVector3(0.f,-radius,-0.5f*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color);
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break;
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}
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@@ -797,8 +797,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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{
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const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
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int upAxis = cylinder->getUpAxis();
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float radius = cylinder->getRadius();
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float halfHeight = cylinder->getHalfExtents()[upAxis];
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btScalar radius = cylinder->getRadius();
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btScalar halfHeight = cylinder->getHalfExtents()[upAxis];
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btVector3 start = worldTransform.getOrigin();
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btVector3 offsetHeight(0,0,0);
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offsetHeight[upAxis] = halfHeight;
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@@ -814,12 +814,12 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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btTriangleMeshShape* concaveMesh = (btTriangleMeshShape*) shape;
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//btVector3 aabbMax(1e30f,1e30f,1e30f);
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//btVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f);
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//btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//todo pass camera, for some culling
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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@@ -830,8 +830,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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{
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btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
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//todo: pass camera for some culling
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
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//DebugDrawcallback drawCallback;
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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convexMesh->getStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
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