Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
This commit is contained in:
@@ -47,7 +47,7 @@ protected:
|
||||
btVector3 m_gravity;
|
||||
|
||||
//for variable timesteps
|
||||
float m_localTime;
|
||||
btScalar m_localTime;
|
||||
//for variable timesteps
|
||||
|
||||
bool m_ownsIslandManager;
|
||||
@@ -60,25 +60,25 @@ protected:
|
||||
|
||||
int m_profileTimings;
|
||||
|
||||
void predictUnconstraintMotion(float timeStep);
|
||||
void predictUnconstraintMotion(btScalar timeStep);
|
||||
|
||||
void integrateTransforms(float timeStep);
|
||||
void integrateTransforms(btScalar timeStep);
|
||||
|
||||
void calculateSimulationIslands();
|
||||
|
||||
void solveConstraints(btContactSolverInfo& solverInfo);
|
||||
|
||||
void updateActivationState(float timeStep);
|
||||
void updateActivationState(btScalar timeStep);
|
||||
|
||||
void updateVehicles(float timeStep);
|
||||
void updateVehicles(btScalar timeStep);
|
||||
|
||||
void startProfiling(float timeStep);
|
||||
void startProfiling(btScalar timeStep);
|
||||
|
||||
virtual void internalSingleStepSimulation( float timeStep);
|
||||
virtual void internalSingleStepSimulation( btScalar timeStep);
|
||||
|
||||
void synchronizeMotionStates();
|
||||
|
||||
void saveKinematicState(float timeStep);
|
||||
void saveKinematicState(btScalar timeStep);
|
||||
|
||||
|
||||
public:
|
||||
@@ -90,7 +90,7 @@ public:
|
||||
virtual ~btDiscreteDynamicsWorld();
|
||||
|
||||
///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
|
||||
virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f);
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
|
||||
|
||||
virtual void updateAabbs();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user