Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -39,7 +39,7 @@ class btDynamicsWorld : public btCollisionWorld
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///stepSimulation proceeds the simulation over timeStep units
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///if maxSubSteps > 0, it will interpolate time steps
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virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f)=0;
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virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
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virtual void updateAabbs() = 0;
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