Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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@@ -37,9 +37,9 @@ protected:
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btIDebugDraw* m_debugDrawer;
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void predictUnconstraintMotion(float timeStep);
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void predictUnconstraintMotion(btScalar timeStep);
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void integrateTransforms(float timeStep);
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void integrateTransforms(btScalar timeStep);
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btVector3 m_gravity;
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@@ -53,7 +53,7 @@ public:
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virtual ~btSimpleDynamicsWorld();
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///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
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virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f);
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virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
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virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
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{
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