TinyRendererVisualShapeConverter set near/far for its own camera.

This commit is contained in:
Erwin Coumans
2017-05-25 13:39:36 -07:00
parent e6180ef98a
commit e023c012b4
3 changed files with 18 additions and 0 deletions

View File

@@ -421,3 +421,13 @@ float SimpleCamera::getCameraFrustumNear() const
{
return m_data->m_frustumZNear;
}
void SimpleCamera::setCameraFrustumFar(float far)
{
m_data->m_frustumZFar = far;
}
void SimpleCamera::setCameraFrustumNear(float near)
{
m_data->m_frustumZNear = near;
}

View File

@@ -54,6 +54,9 @@ struct SimpleCamera : public CommonCameraInterface
virtual float getCameraFrustumFar() const;
virtual float getCameraFrustumNear() const;
virtual void setCameraFrustumFar(float far);
virtual void setCameraFrustumNear(float near);
};
#endif //SIMPLE_CAMERA_H