TinyRendererVisualShapeConverter set near/far for its own camera.
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@@ -421,3 +421,13 @@ float SimpleCamera::getCameraFrustumNear() const
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{
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return m_data->m_frustumZNear;
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}
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void SimpleCamera::setCameraFrustumFar(float far)
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{
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m_data->m_frustumZFar = far;
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}
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void SimpleCamera::setCameraFrustumNear(float near)
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{
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m_data->m_frustumZNear = near;
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}
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