TinyRendererVisualShapeConverter set near/far for its own camera.
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@@ -54,6 +54,9 @@ struct SimpleCamera : public CommonCameraInterface
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virtual float getCameraFrustumFar() const;
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virtual float getCameraFrustumNear() const;
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virtual void setCameraFrustumFar(float far);
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virtual void setCameraFrustumNear(float near);
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};
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#endif //SIMPLE_CAMERA_H
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