TinyRendererVisualShapeConverter set near/far for its own camera.

This commit is contained in:
Erwin Coumans
2017-05-25 13:39:36 -07:00
parent e6180ef98a
commit e023c012b4
3 changed files with 18 additions and 0 deletions

View File

@@ -726,7 +726,12 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
clearColor.bgra[3] = 255;
clearBuffers(clearColor);
float near = projMat[14]/(projMat[10]-1);
float far = projMat[14]/(projMat[10]+1);
m_data->m_camera.setCameraFrustumNear( near);
m_data->m_camera.setCameraFrustumFar(far);
ATTRIBUTE_ALIGNED16(btScalar modelMat[16]);