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Bullet/CollisionShapes/CollisionShape.h
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84
Bullet/CollisionShapes/CollisionShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COLLISION_SHAPE_H
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#define COLLISION_SHAPE_H
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#include "SimdTransform.h"
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#include "SimdVector3.h"
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#include <SimdMatrix3x3.h>
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#include "SimdPoint3.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" //for the shape types
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///CollisionShape provides generic interface for collidable objects
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class CollisionShape
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{
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public:
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CollisionShape()
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:m_tempDebug(0)
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{
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}
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virtual ~CollisionShape()
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{
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}
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virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const =0;
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virtual void GetBoundingSphere(SimdVector3& center,SimdScalar& radius) const;
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virtual float GetAngularMotionDisc() const;
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virtual int GetShapeType() const=0;
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///CalculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
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///result is conservative
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void CalculateTemporalAabb(const SimdTransform& curTrans,const SimdVector3& linvel,const SimdVector3& angvel,SimdScalar timeStep, SimdVector3& temporalAabbMin,SimdVector3& temporalAabbMax);
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bool IsPolyhedral() const
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{
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return (GetShapeType() < IMPLICIT_CONVEX_SHAPES_START_HERE);
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}
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bool IsConvex() const
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{
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return (GetShapeType() < CONCAVE_SHAPES_START_HERE);
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}
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bool IsConcave() const
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{
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return (GetShapeType() > CONCAVE_SHAPES_START_HERE);
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}
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virtual void setLocalScaling(const SimdVector3& scaling) =0;
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virtual const SimdVector3& getLocalScaling() const =0;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia) = 0;
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//debugging support
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virtual char* GetName()const =0 ;
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const char* GetExtraDebugInfo() const { return m_tempDebug;}
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void SetExtraDebugInfo(const char* extraDebugInfo) { m_tempDebug = extraDebugInfo;}
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const char * m_tempDebug;
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//endif debugging support
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virtual void SetMargin(float margin) = 0;
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virtual float GetMargin() const = 0;
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};
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#endif //COLLISION_SHAPE_H
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