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Bullet/CollisionShapes/ConvexHullShape.h
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Bullet/CollisionShapes/ConvexHullShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONVEX_HULL_SHAPE_H
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#define CONVEX_HULL_SHAPE_H
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#include "PolyhedralConvexShape.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
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#include <vector>
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///ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices)
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///No connectivity is needed. LocalGetSupportingVertex iterates linearly though all vertices.
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///on modern hardware, due to cache coherency this isn't that bad. Complex algorithms tend to trash the cash.
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///(memory is much slower then the cpu)
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class ConvexHullShape : public PolyhedralConvexShape
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{
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std::vector<SimdPoint3> m_points;
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public:
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ConvexHullShape(SimdPoint3* points,int numPoints);
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void AddPoint(const SimdPoint3& point)
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{
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m_points.push_back(point);
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}
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virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec)const;
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virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const;
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virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const SimdVector3* vectors,SimdVector3* supportVerticesOut,int numVectors) const;
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virtual int GetShapeType()const { return CONVEX_HULL_SHAPE_PROXYTYPE; }
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//debugging
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virtual char* GetName()const {return "Convex";}
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virtual int GetNumVertices() const;
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virtual int GetNumEdges() const;
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virtual void GetEdge(int i,SimdPoint3& pa,SimdPoint3& pb) const;
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virtual void GetVertex(int i,SimdPoint3& vtx) const;
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virtual int GetNumPlanes() const;
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virtual void GetPlane(SimdVector3& planeNormal,SimdPoint3& planeSupport,int i ) const;
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virtual bool IsInside(const SimdPoint3& pt,SimdScalar tolerance) const;
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};
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#endif //CONVEX_HULL_SHAPE_H
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