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Bullet/CollisionShapes/MinkowskiSumShape.h
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Bullet/CollisionShapes/MinkowskiSumShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef MINKOWSKI_SUM_SHAPE_H
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#define MINKOWSKI_SUM_SHAPE_H
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#include "ConvexShape.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
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/// MinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes.
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class MinkowskiSumShape : public ConvexShape
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{
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SimdTransform m_transA;
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SimdTransform m_transB;
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ConvexShape* m_shapeA;
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ConvexShape* m_shapeB;
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public:
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MinkowskiSumShape(ConvexShape* shapeA,ConvexShape* shapeB);
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virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const;
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virtual void BatchedUnitVectorGetSupportingVertexWithoutMargin(const SimdVector3* vectors,SimdVector3* supportVerticesOut,int numVectors) const;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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void SetTransformA(const SimdTransform& transA) { m_transA = transA;}
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void SetTransformB(const SimdTransform& transB) { m_transB = transB;}
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const SimdTransform& GetTransformA()const { return m_transA;}
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const SimdTransform& GetTransformB()const { return m_transB;}
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virtual int GetShapeType() const { return MINKOWSKI_SUM_SHAPE_PROXYTYPE; }
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virtual float GetMargin() const;
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const ConvexShape* GetShapeA() const { return m_shapeA;}
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const ConvexShape* GetShapeB() const { return m_shapeB;}
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virtual char* GetName()const
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{
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return "MinkowskiSum";
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}
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};
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#endif //MINKOWSKI_SUM_SHAPE_H
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