moved files around
This commit is contained in:
193
Bullet/CollisionShapes/Simplex1to4Shape.cpp
Normal file
193
Bullet/CollisionShapes/Simplex1to4Shape.cpp
Normal file
@@ -0,0 +1,193 @@
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "Simplex1to4Shape.h"
|
||||
#include "SimdMatrix3x3.h"
|
||||
|
||||
BU_Simplex1to4::BU_Simplex1to4()
|
||||
:m_numVertices(0)
|
||||
{
|
||||
}
|
||||
|
||||
BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0)
|
||||
:m_numVertices(0)
|
||||
{
|
||||
AddVertex(pt0);
|
||||
}
|
||||
|
||||
BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1)
|
||||
:m_numVertices(0)
|
||||
{
|
||||
AddVertex(pt0);
|
||||
AddVertex(pt1);
|
||||
}
|
||||
|
||||
BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2)
|
||||
:m_numVertices(0)
|
||||
{
|
||||
AddVertex(pt0);
|
||||
AddVertex(pt1);
|
||||
AddVertex(pt2);
|
||||
}
|
||||
|
||||
BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2,const SimdPoint3& pt3)
|
||||
:m_numVertices(0)
|
||||
{
|
||||
AddVertex(pt0);
|
||||
AddVertex(pt1);
|
||||
AddVertex(pt2);
|
||||
AddVertex(pt3);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void BU_Simplex1to4::AddVertex(const SimdPoint3& pt)
|
||||
{
|
||||
m_vertices[m_numVertices++] = pt;
|
||||
}
|
||||
|
||||
|
||||
int BU_Simplex1to4::GetNumVertices() const
|
||||
{
|
||||
return m_numVertices;
|
||||
}
|
||||
|
||||
int BU_Simplex1to4::GetNumEdges() const
|
||||
{
|
||||
//euler formula, F-E+V = 2, so E = F+V-2
|
||||
|
||||
switch (m_numVertices)
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
case 1: return 0;
|
||||
case 2: return 1;
|
||||
case 3: return 3;
|
||||
case 4: return 6;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BU_Simplex1to4::GetEdge(int i,SimdPoint3& pa,SimdPoint3& pb) const
|
||||
{
|
||||
|
||||
switch (m_numVertices)
|
||||
{
|
||||
|
||||
case 2:
|
||||
pa = m_vertices[0];
|
||||
pb = m_vertices[1];
|
||||
break;
|
||||
case 3:
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
pa = m_vertices[0];
|
||||
pb = m_vertices[1];
|
||||
break;
|
||||
case 1:
|
||||
pa = m_vertices[1];
|
||||
pb = m_vertices[2];
|
||||
break;
|
||||
case 2:
|
||||
pa = m_vertices[2];
|
||||
pb = m_vertices[0];
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
pa = m_vertices[0];
|
||||
pb = m_vertices[1];
|
||||
break;
|
||||
case 1:
|
||||
pa = m_vertices[1];
|
||||
pb = m_vertices[2];
|
||||
break;
|
||||
case 2:
|
||||
pa = m_vertices[2];
|
||||
pb = m_vertices[0];
|
||||
break;
|
||||
case 3:
|
||||
pa = m_vertices[0];
|
||||
pb = m_vertices[3];
|
||||
break;
|
||||
case 4:
|
||||
pa = m_vertices[1];
|
||||
pb = m_vertices[3];
|
||||
break;
|
||||
case 5:
|
||||
pa = m_vertices[2];
|
||||
pb = m_vertices[3];
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void BU_Simplex1to4::GetVertex(int i,SimdPoint3& vtx) const
|
||||
{
|
||||
vtx = m_vertices[i];
|
||||
}
|
||||
|
||||
int BU_Simplex1to4::GetNumPlanes() const
|
||||
{
|
||||
switch (m_numVertices)
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
case 1:
|
||||
return 0;
|
||||
case 2:
|
||||
return 0;
|
||||
case 3:
|
||||
return 2;
|
||||
case 4:
|
||||
return 4;
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void BU_Simplex1to4::GetPlane(SimdVector3& planeNormal,SimdPoint3& planeSupport,int i) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int BU_Simplex1to4::GetIndex(int i) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool BU_Simplex1to4::IsInside(const SimdPoint3& pt,SimdScalar tolerance) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user