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Bullet/CollisionShapes/Simplex1to4Shape.h
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Bullet/CollisionShapes/Simplex1to4Shape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BU_SIMPLEX_1TO4_SHAPE
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#define BU_SIMPLEX_1TO4_SHAPE
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#include <CollisionShapes/PolyhedralConvexShape.h>
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#include "BroadphaseCollision/BroadphaseProxy.h"
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///BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex).
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class BU_Simplex1to4 : public PolyhedralConvexShape
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{
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protected:
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int m_numVertices;
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SimdPoint3 m_vertices[4];
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public:
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BU_Simplex1to4();
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BU_Simplex1to4(const SimdPoint3& pt0);
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BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1);
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BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2);
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BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2,const SimdPoint3& pt3);
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void Reset()
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{
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m_numVertices = 0;
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}
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virtual int GetShapeType() const{ return TETRAHEDRAL_SHAPE_PROXYTYPE; }
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void AddVertex(const SimdPoint3& pt);
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//PolyhedralConvexShape interface
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virtual int GetNumVertices() const;
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virtual int GetNumEdges() const;
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virtual void GetEdge(int i,SimdPoint3& pa,SimdPoint3& pb) const;
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virtual void GetVertex(int i,SimdPoint3& vtx) const;
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virtual int GetNumPlanes() const;
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virtual void GetPlane(SimdVector3& planeNormal,SimdPoint3& planeSupport,int i) const;
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virtual int GetIndex(int i) const;
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virtual bool IsInside(const SimdPoint3& pt,SimdScalar tolerance) const;
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///GetName is for debugging
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virtual char* GetName()const { return "BU_Simplex1to4";}
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};
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#endif //BU_SIMPLEX_1TO4_SHAPE
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