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Bullet/CollisionShapes/TriangleIndexVertexArray.cpp
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53
Bullet/CollisionShapes/TriangleIndexVertexArray.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "TriangleIndexVertexArray.h"
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TriangleIndexVertexArray::TriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride)
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:m_numTriangleIndices(numTriangleIndices),
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m_triangleIndexBase(triangleIndexBase),
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m_triangleIndexStride(triangleIndexStride),
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m_numVertices(numVertices),
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m_vertexBase(vertexBase),
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m_vertexStride(vertexStride)
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{
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}
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void TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
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{
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numverts = m_numVertices;
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(*vertexbase) = (unsigned char *)m_vertexBase;
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type = PHY_FLOAT;
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vertexStride = m_vertexStride;
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numfaces = m_numTriangleIndices;
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(*indexbase) = (unsigned char *)m_triangleIndexBase;
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indexstride = m_triangleIndexStride;
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indicestype = PHY_INTEGER;
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}
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void TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
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{
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numverts = m_numVertices;
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(*vertexbase) = (unsigned char *)m_vertexBase;
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type = PHY_FLOAT;
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vertexStride = m_vertexStride;
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numfaces = m_numTriangleIndices;
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(*indexbase) = (unsigned char *)m_triangleIndexBase;
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indexstride = m_triangleIndexStride;
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indicestype = PHY_INTEGER;
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}
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