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Bullet/CollisionShapes/TriangleMesh.cpp
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61
Bullet/CollisionShapes/TriangleMesh.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "TriangleMesh.h"
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#include <assert.h>
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static int myindices[3] = {0,1,2};
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TriangleMesh::TriangleMesh ()
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{
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}
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void TriangleMesh::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
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{
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numverts = 3;
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*vertexbase = (unsigned char*)&m_triangles[subpart];
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type = PHY_FLOAT;
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stride = sizeof(SimdVector3);
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numfaces = 1;
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*indexbase = (unsigned char*) &myindices[0];
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indicestype = PHY_INTEGER;
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indexstride = sizeof(int);
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}
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void TriangleMesh::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
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{
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numverts = 3;
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*vertexbase = (unsigned char*)&m_triangles[subpart];
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type = PHY_FLOAT;
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stride = sizeof(SimdVector3);
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numfaces = 1;
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*indexbase = (unsigned char*) &myindices[0];
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indicestype = PHY_INTEGER;
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indexstride = sizeof(int);
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}
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int TriangleMesh::getNumSubParts() const
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{
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return m_triangles.size();
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}
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