moved files around
This commit is contained in:
84
Bullet/CollisionShapes/TriangleMeshShape.h
Normal file
84
Bullet/CollisionShapes/TriangleMeshShape.h
Normal file
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TRIANGLE_MESH_SHAPE_H
|
||||
#define TRIANGLE_MESH_SHAPE_H
|
||||
|
||||
#include "CollisionShapes/CollisionShape.h"
|
||||
#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
|
||||
|
||||
#include "StridingMeshInterface.h"
|
||||
#include "TriangleCallback.h"
|
||||
|
||||
|
||||
|
||||
///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
|
||||
class TriangleMeshShape : public CollisionShape
|
||||
{
|
||||
protected:
|
||||
StridingMeshInterface* m_meshInterface;
|
||||
SimdVector3 m_localAabbMin;
|
||||
SimdVector3 m_localAabbMax;
|
||||
float m_collisionMargin;
|
||||
|
||||
public:
|
||||
TriangleMeshShape(StridingMeshInterface* meshInterface);
|
||||
|
||||
virtual ~TriangleMeshShape();
|
||||
|
||||
|
||||
|
||||
virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
|
||||
|
||||
virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
|
||||
{
|
||||
assert(0);
|
||||
return LocalGetSupportingVertex(vec);
|
||||
}
|
||||
|
||||
void RecalcLocalAabb();
|
||||
|
||||
virtual int GetShapeType() const
|
||||
{
|
||||
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
|
||||
}
|
||||
|
||||
virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
|
||||
|
||||
virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
|
||||
|
||||
virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
|
||||
|
||||
virtual void setLocalScaling(const SimdVector3& scaling);
|
||||
virtual const SimdVector3& getLocalScaling() const;
|
||||
|
||||
|
||||
//debugging
|
||||
virtual char* GetName()const {return "TRIANGLEMESH";}
|
||||
|
||||
|
||||
virtual float GetMargin() const {
|
||||
return m_collisionMargin;
|
||||
}
|
||||
virtual void SetMargin(float collisionMargin)
|
||||
{
|
||||
m_collisionMargin = collisionMargin;
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //TRIANGLE_MESH_SHAPE_H
|
||||
Reference in New Issue
Block a user