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Bullet/NarrowPhaseCollision/GjkConvexCast.cpp
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174
Bullet/NarrowPhaseCollision/GjkConvexCast.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "GjkConvexCast.h"
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#include "CollisionShapes/SphereShape.h"
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#include "CollisionShapes/MinkowskiSumShape.h"
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#include "GjkPairDetector.h"
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#include "PointCollector.h"
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GjkConvexCast::GjkConvexCast(ConvexShape* convexA,ConvexShape* convexB,SimplexSolverInterface* simplexSolver)
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:m_simplexSolver(simplexSolver),
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m_convexA(convexA),
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m_convexB(convexB)
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{
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}
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bool GjkConvexCast::calcTimeOfImpact(
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const SimdTransform& fromA,
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const SimdTransform& toA,
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const SimdTransform& fromB,
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const SimdTransform& toB,
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CastResult& result)
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{
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MinkowskiSumShape combi(m_convexA,m_convexB);
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MinkowskiSumShape* convex = &combi;
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SimdTransform rayFromLocalA;
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SimdTransform rayToLocalA;
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rayFromLocalA = fromA.inverse()* fromB;
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rayToLocalA = toA.inverse()* toB;
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SimdTransform trA,trB;
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trA = SimdTransform(fromA);
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trB = SimdTransform(fromB);
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trA.setOrigin(SimdPoint3(0,0,0));
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trB.setOrigin(SimdPoint3(0,0,0));
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convex->SetTransformA(trA);
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convex->SetTransformB(trB);
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float radius = 0.01f;
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SimdScalar lambda = 0.f;
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SimdVector3 s = rayFromLocalA.getOrigin();
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SimdVector3 r = rayToLocalA.getOrigin()-rayFromLocalA.getOrigin();
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SimdVector3 x = s;
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SimdVector3 n;
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n.setValue(0,0,0);
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bool hasResult = false;
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SimdVector3 c;
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float lastLambda = lambda;
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//first solution, using GJK
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//no penetration support for now, perhaps pass a pointer when we really want it
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ConvexPenetrationDepthSolver* penSolverPtr = 0;
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SimdTransform identityTrans;
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identityTrans.setIdentity();
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SphereShape raySphere(0.0f);
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raySphere.SetMargin(0.f);
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SimdTransform sphereTr;
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sphereTr.setIdentity();
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sphereTr.setOrigin( rayFromLocalA.getOrigin());
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result.DrawCoordSystem(sphereTr);
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{
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PointCollector pointCollector1;
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GjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr);
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GjkPairDetector::ClosestPointInput input;
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input.m_transformA = sphereTr;
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input.m_transformB = identityTrans;
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gjk.GetClosestPoints(input,pointCollector1,0);
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hasResult = pointCollector1.m_hasResult;
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c = pointCollector1.m_pointInWorld;
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n = pointCollector1.m_normalOnBInWorld;
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}
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if (hasResult)
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{
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SimdScalar dist;
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dist = (c-x).length();
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if (dist < radius)
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{
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//penetration
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lastLambda = 1.f;
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}
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//not close enough
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while (dist > radius)
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{
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n = x - c;
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SimdScalar nDotr = n.dot(r);
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if (nDotr >= -(SIMD_EPSILON*SIMD_EPSILON))
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return false;
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lambda = lambda - n.dot(n) / nDotr;
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if (lambda <= lastLambda)
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break;
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lastLambda = lambda;
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x = s + lambda * r;
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sphereTr.setOrigin( x );
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result.DrawCoordSystem(sphereTr);
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PointCollector pointCollector;
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GjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr);
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GjkPairDetector::ClosestPointInput input;
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input.m_transformA = sphereTr;
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input.m_transformB = identityTrans;
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gjk.GetClosestPoints(input,pointCollector,0);
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if (pointCollector.m_hasResult)
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{
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if (pointCollector.m_distance < 0.f)
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{
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//degeneracy, report a hit
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result.m_fraction = lastLambda;
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result.m_normal = n;
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return true;
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}
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c = pointCollector.m_pointInWorld;
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dist = (c-x).length();
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} else
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{
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//??
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return false;
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}
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}
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if (lastLambda < 1.f)
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{
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result.m_fraction = lastLambda;
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result.m_normal = n;
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return true;
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}
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}
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return false;
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}
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