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BulletDynamics/ConstraintSolver/HingeConstraint.h
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BulletDynamics/ConstraintSolver/HingeConstraint.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef HINGECONSTRAINT_H
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#define HINGECONSTRAINT_H
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#include "SimdVector3.h"
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#include "ConstraintSolver/JacobianEntry.h"
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#include "TypedConstraint.h"
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class RigidBody;
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/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
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/// axis defines the orientation of the hinge axis
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class HingeConstraint : public TypedConstraint
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{
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JacobianEntry m_jac[3]; //3 orthogonal linear constraints
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JacobianEntry m_jacAng[2]; //2 orthogonal angular constraints
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SimdVector3 m_pivotInA;
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SimdVector3 m_pivotInB;
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SimdVector3 m_axisInA;
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SimdVector3 m_axisInB;
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bool m_angularOnly;
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public:
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HingeConstraint(RigidBody& rbA,RigidBody& rbB, const SimdVector3& pivotInA,const SimdVector3& pivotInB,SimdVector3& axisInA,SimdVector3& axisInB);
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HingeConstraint(RigidBody& rbA,const SimdVector3& pivotInA,SimdVector3& axisInA);
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HingeConstraint();
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virtual void BuildJacobian();
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virtual void SolveConstraint(SimdScalar timeStep);
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void UpdateRHS(SimdScalar timeStep);
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const RigidBody& GetRigidBodyA() const
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{
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return m_rbA;
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}
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const RigidBody& GetRigidBodyB() const
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{
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return m_rbB;
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}
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void setAngularOnly(bool angularOnly)
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{
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m_angularOnly = angularOnly;
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}
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};
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#endif //HINGECONSTRAINT_H
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