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Demos/ConstraintDemo/MyMotionState.cpp
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67
Demos/ConstraintDemo/MyMotionState.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "MyMotionState.h"
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#include "SimdPoint3.h"
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MyMotionState::MyMotionState()
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{
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m_worldTransform.setIdentity();
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}
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MyMotionState::~MyMotionState()
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{
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}
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void MyMotionState::getWorldPosition(float& posX,float& posY,float& posZ)
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{
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posX = m_worldTransform.getOrigin().x();
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posY = m_worldTransform.getOrigin().y();
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posZ = m_worldTransform.getOrigin().z();
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}
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void MyMotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
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{
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scaleX = 1.;
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scaleY = 1.;
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scaleZ = 1.;
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}
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void MyMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
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{
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quatIma0 = m_worldTransform.getRotation().x();
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quatIma1 = m_worldTransform.getRotation().y();
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quatIma2 = m_worldTransform.getRotation().z();
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quatReal = m_worldTransform.getRotation()[3];
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}
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void MyMotionState::setWorldPosition(float posX,float posY,float posZ)
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{
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SimdPoint3 pos(posX,posY,posZ);
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m_worldTransform.setOrigin( pos );
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}
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void MyMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
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{
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SimdQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
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m_worldTransform.setRotation( orn );
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}
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void MyMotionState::calculateWorldTransformations()
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{
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}
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